The relationship between video game play and threat simulation dreams
Bibliographic Data
| ID | 3900621 |
|---|---|
| Authors | Jayne Gackenbach, Beena Kuruvilla |
| Year | 2008 |
| Volume | 18 |
| Issue | 4 |
| Pages | 236-256 |
| Publication date | 2008-12-01 |
| Peer Reviewed | Yes |
| Open Access | No |
| Type | ARTICLE |
| Venue | Dreaming (JOURNAL) |
| Journal identifiers | ISSN: 1053-0797 • E-ISSN: 1573-3351 |
| Publisher | American Psychological Association (APA) (PUBLISHER) |
| DOI | 10.1037/a0013782 |
| OpenAlex | W2077871043 |
| Language | EN |
| Citations received | 7 |
| References cited | 5 |
Cognitive psychology · Multimedia · Video game · Artificial Intelligence in Games · Computer Science · Digital Games and Media · Human Behavior and Motivation · Psychology · Social Psychology
Continuity or compensation? – A hypothesis testing study concerning two types of dreamers’ Aggressive Behaviors in Nightmares
Lucid dreaming incidence
Video game play and dream bizarreness
Video game play as nightmare protection
Cognitive structure associated with the lucid features of gamers dreams
Relationships between video game play factors and frequency of lucid and control dreaming experiences
Video game play as nightmare protection
| Unique citing works | 7 |
|---|---|
| Citations per year | 0,41 |
| Citation span | 2009 - 2022 (14) |
| Citation velocity | historical |
| Highly cited | No |
| Citation types | Neutral: 7 |