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Technology, Technicity, and Emerging Practices of Temporal Sensitivity in Videogames

Bibliographic Data

ID4139469
AuthorsJames Ash (0000-0002-7693-8201, Northumbria University, corresponding author)
Year2012
Volume44
Issue1
Pages187-203
Publication date2012-01-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueEnvironment and Planning A Economy and Space (JOURNAL)
Journal identifiersISSN: 0308-518X • E-ISSN: 1472-3409
PublisherSAGE Publications Inc (PUBLISHER)
DOI10.1068/a44171
OpenAlexW2049405078
LanguageEN
Citations received30
References cited44

In this paper I develop the concept of 'technicity' to theorise how technology shapes spatiotemporal perception. This concept of technicity is applied to the development of skilled play in the fighting videogame Street Fighter IV. Drawing upon a larger research project consisting of participant observation, interviews, and video ethnography with professional and nonprofessional competitive players, I develop an in-depth analysis of how information about the animation system for the game is compiled and used to develop new sensitivities to time. In doing so, I argue that this is one example of the ways in which a variety of technologies shape users' capacities to sense space and time through the habitual development of skill

Animation · Ethnography · Human–computer interaction · Multimedia · Participant observation · Perception · Social science · Sociology · Computer Science · Digital Games and Media · Digital Media and Philosophy · Innovative Human-Technology Interaction · Psychology · Artificial Intelligence

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Unique citing works30
Citations per year2,14
Citation span2012 - 2026 (15)
Citation velocitycurrent
Highly citedNo
Citation typesNeutral: 29

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