Technology, Technicity, and Emerging Practices of Temporal Sensitivity in Videogames
Bibliographic Data
| ID | 4139469 |
|---|---|
| Authors | James Ash (0000-0002-7693-8201, Northumbria University, corresponding author) |
| Year | 2012 |
| Volume | 44 |
| Issue | 1 |
| Pages | 187-203 |
| Publication date | 2012-01-01 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Environment and Planning A Economy and Space (JOURNAL) |
| Journal identifiers | ISSN: 0308-518X • E-ISSN: 1472-3409 |
| Publisher | SAGE Publications Inc (PUBLISHER) |
| DOI | 10.1068/a44171 |
| OpenAlex | W2049405078 |
| Language | EN |
| Citations received | 30 |
| References cited | 44 |
In this paper I develop the concept of 'technicity' to theorise how technology shapes spatiotemporal perception. This concept of technicity is applied to the development of skilled play in the fighting videogame Street Fighter IV. Drawing upon a larger research project consisting of participant observation, interviews, and video ethnography with professional and nonprofessional competitive players, I develop an in-depth analysis of how information about the animation system for the game is compiled and used to develop new sensitivities to time. In doing so, I argue that this is one example of the ways in which a variety of technologies shape users' capacities to sense space and time through the habitual development of skill
Animation · Ethnography · Human–computer interaction · Multimedia · Participant observation · Perception · Social science · Sociology · Computer Science · Digital Games and Media · Digital Media and Philosophy · Innovative Human-Technology Interaction · Psychology · Artificial Intelligence
Memory programmes
Affective Habit Ecologies
Technologie nostalgii. Analiza retrotopii w grze World of Warships
Against Game Studies
Feminist geographies of online gaming
The Economy of Time, the Rationalisation of Resources
Quantified Play
Seeing isn’t doing’
Bean’s World”
Geospatial technologies in the location-aware future
D cinema
Toward a geographical stack
Geography and post-phenomenology
The matter of ‘virtual’ geographies
Why does urban Artificial Intelligence (AI) matter for urban studies? Developing research directions in urban AI research
On the emergence of digital volumetric space
Location-based services, conspicuous mobility, and the location-aware future
Entering Into a Sonic Intra-Active Quantum Relation with Plant Life
Esports Research
Introducing i‐Docs to geography
Refiguring habits of subjectivity, communication, and space in online video calls
What happened to the progressive sense of place? Exploratory place writing from Kilburn to Neukölln
Virtual reality as a spatial prompt in geography learning and teaching
Digital geographies of grassroots securitisation
A strange sky
The affect of Jugaad
The material geographies of advertising
Vulgar geographies? Popular cultural geographies and technology
Evolving Coagency between Artists and AI in the Spatial Cocreative Process of Artmaking
Attack the Data
Technics and Time, 1
Subjective Referral of the Timing for a Conscious Sensory Experience
On Subjective Back-Referral and How Long It Takes to Become Conscious of a Stimulus
The Time of Consciousness and Vice Versa
Cortical Movement Preparation before and after a Conscious Decision to Move
Technicity of the Body as Part of the Socio‐technical System
Playing (with) Videogames
New Philosophy for New Media
Code/Space
Stiegler, Habermas and the Techno‐logical Condition of Man
Stiegler Reading Derrida
Ecce techno, or, suiting the biomechanical platform
Introduction
Animation and automation, or, the incredible effortfulness of being
From born to made
Teleplastic technologies
Code and the Transduction of Space
Geography's place in time
Intensities of feeling
The Deleuze-Guattarian assemblage
Bernard Stiegler and the Time of Technics
Parables for the Virtual
The Technicity of Time
Lifeworld Inc-And What to Do about it
Spiritual landscapes
Flying through Code/Space
The Software-Simulated Airworld
Phenomenality and Christianity
In What Way is the World Really Flat? Debates over Geographies of the Moment
Arguments for a Plurified View of the Social World
Surveillance at the Airport
Failing on Deaf Ears
The Game Body
Video Games and Embodiment
The Turn to Affect
Intimations of everyday life
| Unique citing works | 30 |
|---|---|
| Citations per year | 2,14 |
| Citation span | 2012 - 2026 (15) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 29 |