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An explorer in a cardboard land

Emotion, Memory, and the Embodied Experience of Doing Jigsaw Puzzles

Bibliographic Data

ID4486183
AuthorsAngela Cora Garcia (0000-0003-1052-5364, Bentley University, corresponding author)
Year2016
Volume5
Issue2
Pages166-180
Publication date2016-05-03
Peer ReviewedYes
Open AccessNo
TypeARTICLE
VenueInternational Journal of Play (JOURNAL)
Journal identifiersISSN: 2159-4937 • E-ISSN: 2159-4953
PublisherInforma UK Limited (PUBLISHER • GB)
DOI10.1080/21594937.2016.1203916
OpenAlexW2482642668
LanguageEN
Citations received1
References cited37

The purpose of this paper is to demonstrate how playing a game or engaging in a leisure activity provides the participant with an experience which integrates physical, mental, and emotional elements. I use an autoethnographic approach to study the process of completing jigsaw puzzles. The main focal point of the paper is the connection between engagement in a physical activity (completing a puzzle) and how the mind works and where it goes during the performance of that activity. The goal of the paper is to illustrate the connections between action and thought, and to show how one of the benefits, pleasures or rewards of engagement in leisure activities is the way these activities facilitate the wandering of our minds toward productive thoughts, images, insights, memories, and emotions. These findings may aid our understanding of the nature and appeal of playing games or participating in various types of leisure activities

Aesthetics · Appeal · Art · Autoethnography · Cognitive psychology · Embodied cognition · Jigsaw · Recreation · Sociology · Action Observation and Synchronization · Art Education and Development · Computer Science · Diversity and Impact of Dance · Psychology · Social Psychology

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Unique citing works1
Citations per year0,14
Citation span2019 - 2019 (1)
Citation velocityhistorical
Highly citedNo
Citation typesNeutral: 1

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