Beyond Tomb and Relic
Anthropological and Pedagogical Approaches to Archaeogaming
Bibliographic Data
| ID | 4587139 |
|---|---|
| Authors | Matthew Winter (0000-0001-6192-9874, corresponding author) |
| Year | 2021 |
| Volume | 84 |
| Issue | 1 |
| Pages | 12-21 |
| Publication date | 2021-03-01 |
| Peer Reviewed | Yes |
| Open Access | No |
| Type | ARTICLE |
| Venue | Near Eastern Archaeology (JOURNAL) |
| Journal identifiers | ISSN: 1094-2076 • E-ISSN: 1557-5594 |
| Publisher | University of Chicago Press (PUBLISHER • US) |
| DOI | 10.1086/712388 |
| OpenAlex | W3135070190 |
| Language | EN |
| Citations received | 5 |
| References cited | 9 |
The representation of archaeology and archaeologists in video games is notoriously flawed, having been deeply influenced by other popular cultural media. This representation is perpetuated by both video game designers who create artificial environments in which players “do” archaeology, and the players who occupy these digital environments. Rather than turn away from video games as lowbrow culture, video game cultures, both digital and real, are fertile fields for exploring anthropological and archaeological method and theory, cultural heritage, and historical realism. This article explores the intersection of video games, anthropological theory, and popular and academic pedagogy
Aesthetics · Archaeology · Art · Cultural heritage · Digital video · Geography · Literature · Multimedia · Political science · Politics · Popular culture · Realism · Sociology · Video game · Visual arts · Artificial Intelligence in Games · Computer Science · Digital Games and Media · Educational Games and Gamification · History
| Unique citing works | 5 |
|---|---|
| Citations per year | 1,25 |
| Citation span | 2022 - 2026 (5) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 5 |