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Red Land/Black Land

Teaching Ancient Egyptian Archaeology through Digital Game-Based Learning

Bibliographic Data

ID13085367
AuthorsEthan Watrall (0000-0001-9115-8556, Michigan State University, corresponding author)
Year2014
Volume2
Issue1
Pages39-49
Publication date2014-02-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueAdvances in Archaeological Practice (JOURNAL)
Journal identifiersISSN: 2326-3768 • E-ISSN: 2326-3768
PublisherCambridge University Press (CUP) (PUBLISHER)
DOI10.7183/2326-3768.2.1.38
OpenAlexW2313051533
LanguageEN
Citations received3
References cited18

While digital games are used for health intervention, language training, and science learning, there are few instances of games being used to teach archaeology. This is a missed opportunity, as narratives of exploration and discovery make archaeology well suited to digital games. This article discusses Red Land/Black Land, a prototype Civilization V mod (modification of an existing game) that allows players to explore both the process of cultural change in ancient Egypt and the construction of archaeological knowledge about ancient Egypt. As a case study of scholarly game design, the article explores the project’s development. Included is a discussion of play mechanics, the merits and process of modding, and the resources required to build games in academic environments. The article also discusses preliminary efforts to test the game in an undergraduate classroom. Ultimately, the article argues that digital games are powerful tools for communicating archaeology. Instead of falling under the glamour of commercial games, however, scholars should adopt cost effective approaches to game design, looking to mobile play, alternate reality games, modding, and browser based games to realize their vision. The article also argues that the actual process of designing a game is an excellent tool to teach archaeology

Archaeology · Art · Civilization · Game design · Game Developer · Game mechanics · Literature · Mod · Multimedia · Narrative · Process (computing · Sociology · Video game · Video game development · Augmented Reality Applications · Computer Science · Digital Games and Media · Educational Games and Gamification · History · Artificial Intelligence

  • Trading Shovels for Controllers

    Kathryn Meyers Emery, Katy Meyers Emery et al.•Public Archaeology•2015

  • Co-Creation’s Role in Digital Public Archaeology

    Open Access•Elizabeth Bollwerk•Advances in Archaeological Practice•2015

  • Beyond Tomb and Relic

    Matthew Winter•Near Eastern Archaeology•2021

  • Evaluating Safety, Effectiveness, and User Satisfaction of Home International Normalized Ratio Monitoring Service

    Open Access•Joost Raessens, Deepti Bhat et al.•Pediatric Cardiology•2010

  • Good Video Games and Good Learning

    J P Gee•Good Video Games and Good Learning•2007

  • What video games have to teach us about learning and literacy

    Open Access•J P Gee•Computers in entertainment•2003

  • Playing for Real

    Open Access•Tom Baranowski, Richard Buday et al.•American Journal of Preventive…•2008

  • Video Games and Learning

    Amy Shirong Lu•Journal of Children and Media•2013

  • Persuasive Games

    Ian Bogost•Persuasive Games•2007

  • Digital pharaoh

    Ethan Watrall•Public Archaeology•2002

  • Digital pharaoh

    Ethan Watrall•Public Archaeology•2002

  • Toward a Theory of Intrinsically Motivating Instruction

    Open Access•Thomas W Malone•Cognitive Science•1981

  • Pastplay

    Open Access•Kevin Norman Kee, Kevin Kee•Pastplay•2014

Unique citing works3
Citations per year0,27
Citation span2015 - 2021 (7)
Citation velocityhistorical
Highly citedNo
Citation typesNeutral: 3

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