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Colossal Cave Archaeology

Epigraphy, FORTRAN Code-Artifacts, and the Ur-Game

Bibliographic Data

ID4587879
AuthorsAndrew Reinhard (0000-0001-7987-8227, corresponding author)
Year2021
Volume84
Issue1
Pages86-92
Publication date2021-03-01
Peer ReviewedYes
Open AccessNo
TypeARTICLE
VenueNear Eastern Archaeology (JOURNAL)
Journal identifiersISSN: 1094-2076 • E-ISSN: 1557-5594
PublisherUniversity of Chicago Press (PUBLISHER • US)
DOI10.1086/713375
OpenAlexW3135244961
LanguageEN
References cited5

Colossal Cave Adventure (Crowther 1975) is the Gilgamesh of video games, communicating the very first-known epic of interactive digital software through lines of an ancient language—FORTRAN IV—inscribed upon paper punch cards that, when assembled, recount a questing hero’s journey into the underworld and back. The game’s popularity and audience grew until it became a cultural touchstone and foundational text for many of the games that followed. The 1975 code has become a text-artifact, spinning off dozens of iterations, all of which recall the original. In 2021, can this software code be studied through the lens of epigraphy? Can digital humanities tools be used to trace the evolution of the game’s underlying text through stylometry and text analysis? This article proposes that both questions can be answered in the affirmative, spawning an epigraphy of twentieth- and twenty-first-century digital media

Adventure · Archaeology · Art · Art history · Epigraphy · HERO · Inscribed figure · Linguistics · Literature · Programming language · World Wide Web · Classics · Computer Science · Digital Games and Media · Digital Humanities and Scholarship · History · Natural Language Processing Techniques · Philosophy · Artificial Intelligence

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Citation velocityhistorical
Highly citedNo

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