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Excerpts from Everything Is a Projection (2020-present)

Digital photography and 3D photogrammetry

Bibliographic Data

ID5114959
AuthorsSuki Yiu (0000-0002-2957-883X, Aalto University, corresponding author)
Year2021
Volume12
Issue1
Pages149-160
Publication date2021-10-01
Open AccessNo
TypeARTICLE
VenuePhilosophy of Photography (JOURNAL)
Journal identifiersISSN: 2040-3682 • E-ISSN: 2040-3690
PublisherIntellect (PUBLISHER • GB)
DOI10.1386/pop_00055_7
OpenAlexW4320159630
LanguageEN
Citations received2
References cited1

In three-dimensional (3D) computer graphics, photography is treated not as the final product but as data to be extracted, information to be mapped onto and raw material to augment 3D models. Texture maps, normal maps and bump maps, created from photographic data, describe the reflectance properties of an object in a virtual scene. They give instructions to the render engine to calculate the correct pixel value, generating a near imperceptibly natural scene for the human eye. Computer graphics utilizes a network of images taken from different perspectives and at different scales to achieve photorealism. The project investigates one of many algorithmic visual systems that act as a backbone of virtual reality and gaming

Art · Computer graphics · Computer vision · Digital photography · Graphics · Photogrammetry · Photography · Texture mapping · Virtual image · Visual arts · 3D Surveying and Cultural Heritage · Computer Science · Artificial Intelligence

  • Towards a photographic representation of the experience of seeing

    Andrew Burrell•Philosophy of Photography•2024

  • Excerpts from Everything Is a Projection (2020-present)

    Suki Yiu•Philosophy of Photography•2021

  • Excerpts from Everything Is a Projection (2020-present)

    Suki Yiu•Philosophy of Photography•2021

Citations per year0.4
Citation span2021 - 2024 (4)
Highly citedNo

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