Toward a transcription and analysis of live streaming on Twitch
Bibliographic Data
| ID | 5159737 |
|---|---|
| Authors | Daniel Recktenwald (Hong Kong Polytechnic University, corresponding author) |
| Year | 2017 |
| Volume | 115 |
| Pages | 68-81 |
| Publication date | 2017-07-01 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Journal of Pragmatics (JOURNAL) |
| Journal identifiers | ISSN: 0378-2166 • E-ISSN: 1879-1387 |
| Publisher | Elsevier BV (PUBLISHER) |
| DOI | 10.1016/j.pragma.2017.01.013 |
| OpenAlex | W2589522799 |
| Language | EN |
| Citations received | 43 |
| References cited | 45 |
Embodied cognition · Linguistics · Live Streaming · Modal · Multimedia · Point (geometry · Transcription (linguistics · World Wide Web · Computer Science · Digital Communication and Language · Digital Games and Media · Impact of Technology on Adolescents · Artificial Intelligence
Vernáculos educativos de Twitch
Psychological Analysis of Li JiaQi's Live-Streaming Consumers During the Spring Festival under the Epidemic
Product or Cultural Knowledge
Behind the Streams
“Tedious by Design.” Institutionalized Labor of Content Creators in the Game as a Service Model
Ethical approval
‘Hello, this is Martha’
“I will design emojis in 24 hours”
Sexualbezogene Online-Fortbildung für Fachkräfte
Mode-switching in video-mediated interaction
Does game-irrelevant chatting stimulate high-value gifting in live streaming? A session-level perspective
Streaming code across audiences and performers
Chinese consumers' selection of wine purchasing channels
Realidad virtual, metaversos y publicidad inmersiva. Taxonomía para un mutualismo transmedia
Tiktok, red simbiótica de la generación z para la realidad aumentada y el advergaming inmersivo
Trabajemos juntos
Building viewer engagement through interaction rituals on Twitch.tv
Inclusion and exclusion in the digital economy
Wtf (‘what the fuck’) as a pragmatic borrowing from English in Finnish and Chilean Spanish conversations on the social media platform X
Coherence through sedimentation
Behind the Streams
Motivations for the Use of Video Game Streaming Platforms
How broadcasters enhance rapport with viewers in live streaming commerce
Alexandria Ocasio-Cortez y Twitch
Co-constructing community and sociability in game streaming chats
Transmodal messenger interaction–Analysing the sequentiality of text and audio postings in WhatsApp chats
Responding to subtitled K-drama
Performing Couplings
Perceived Foolishness
Humour and Comedy in Digital Game Live Streaming
Morality in Let’s Play narrations
User experiences in live video streaming
Rogue Jotería Platformization
The Organization of Live Stream Beginnings
Gendered Contrastive Analysis of Relational Acts in Chinese Live Streaming E‐Commerce Discourse
Please tell me” – The sequential organisation of audience participation in language learning livestreams
China’s livestreaming industry
Game Playing in the Platform Society
Dans le chat, personne ne vous entendra crier
A multi-model approach for the extension of the use and gratification theory in video game streaming
Game live streaming in the Japanese context
How speculative designs produce new potentials for education research in digital culture
Twitch's Second Phase of Development
Language, Context, and Text
Talking Voices
Doing Conversation Analysis
Introducing polylogue
Transcripts, Like Shadows on a Wall
Through the looking glass
Beyond Management
Blurring the boundaries between domestic and digital spheres
Knowing the Way. Managing Epistemic Topologies in Virtual Game Worlds
Transcribing screen-capture data
Multimodal transcription as academic practice
Sarcasm in Written Communication
Where Everybody Knows Your (Screen) Name
What Do We Really Know About First-Person-Shooter Games? An Event-Related, High-Resolution Content Analysis
Reporting on Talk
The Embodied Turn in Research on Language and Social Interaction
Surprise As an Interactional Achievement
Transcribing Oral Discourse
Conversational Joking
Talking Data
Response Cries
Commentary
Variation in transcription
Doing data
On the pivot turn construction method in Swedish and Finnish
Pivots constructions as methods for perspective shift during turns at talk
The 'practices' of transcription in conversation analysis
Developmental pragmatics
The politics of transcription
Participation frameworks in multiparty video chats cross-modal exchanges in public Google Hangouts
A Simplest Systematics for the Organization of Turn-Taking for Conversation
Rethinking Context
Professional Vision
Experts at Play
What Are We Really Looking at
Poetics and Performances as Critical Perspectives on Language and Social Life
Strangers in a Strange Land Interaction Management on Internet Relay Chat
Technologies, Texts and Affordances
| Unique citing works | 43 |
|---|---|
| Citations per year | 5,38 |
| Citation span | 2018 - 2026 (9) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 43 |