The selection of creative ideas after individual idea generation
Choosing between creativity and impact
Bibliographic Data
| ID | 5266552 |
|---|---|
| Authors | Eric F Rietzschel (0000-0003-2805-4935, University of Groningen, corresponding author), Bernard A Nijstad (0000-0001-7882-8447, University of Amsterdam), Wolfgang Stroebe (0000-0003-2767-2838, Utrecht University) |
| Year | 2010 |
| Volume | 101 |
| Issue | 1 |
| Pages | 47-68 |
| Publication date | 2010-02-01 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | British Journal of Psychology (JOURNAL) |
| Journal identifiers | ISSN: 0007-1269 • E-ISSN: 2044-8295 |
| Publisher | Wiley (PUBLISHER • GB) |
| DOI | 10.1348/000712609x414204 |
| PMID | 19267959 |
| OpenAlex | W2121656285 |
| Language | EN |
| Citations received | 51 |
| References cited | 27 |
It is commonly assumed that successful innovation depends on creative idea generation: the more ideas are generated, the higher the probability of selecting a very good idea should be. However, research has shown that people do not perform optimally at idea selection and that ideational output may not contribute much to creative idea selection. The present studies aim to explain this phenomenon. We identified the strong tendency of our participants to select feasible and desirable ideas, at the cost of originality, as the main reason for their poor selection performance. Two manipulations of participants' processing of the available ideas (exclusion instructions and quality ratings) had no effect on selection effectiveness. In contrast, explicitly instructing participants to select creative or original ideas did improve selection effectiveness with regard to idea originality, but at the same time decreased participants' satisfaction and the rated effectiveness of chosen ideas. Results are discussed in relation to an effectiveness-originality trade off
Cognitive psychology · Cognitive science · Contrast (vision) · Creative problem-solving · Creativity · Epistemology · Ideation · Machine learning · Originality · Phenomenon · Quality (philosophy) · Relation (database) · Selection (genetic algorithm) · Value (mathematics) · Artificial Intelligence · Behavioral Health and Interventions · Computer Science · Creativity in Education and Neuroscience · Psychology · Social Psychology · Team Dynamics and Performance
Greater psychological distance, better creative-idea selection
Simulating Creativity from a Systems Perspective
Crowdsourcing New Product Ideas over Time
The Bias Against Creativity
A Lifespan Perspective on Creativity and Innovation at Work
Creative thinking in artistic creation
AI delivers creative output but struggles with thinking processes
Supporting convergent thinking in entrepreneurship education
Testing conditions and creative performance
Visualizing Collective Idea Generation and Innovation Processes in Social Networks
Conflict side of creativity
Does relationship conflict reduce novel idea communication through perceived leader openness? Power distance orientation as a moderator
The Evaluation and Selection of Creative Ideas in Educational Settings
“My Brain Said That … ”
A Dynamic Intelligent Recommendation Method Based on the Analytical ER Rule for Evaluating Product Ideas in Large-Scale Group Decision-Making
Group‐ AI Collaboration Enhances Creativity Performance
Converting consumer-generated content into an innovation resource
Exploring idea selection in open innovation communities
Stimulating Creativity
Innovation in Virtual Teams
Internet Use and Creative Thinking in the Alternative Uses Task
Aiming at Creativity and Ending up with a Range from Low‐Hanging Fruits to Foolishness
What Makes an Idea Risky? The Relations between Perceptions of Idea Novelty, Usefulness, and Risk
A Multifaceted Approach to Measure Creativity across Cultures
Originality vs. Appropriateness
The Interplay between Individuals and Teams in Producing Original Work
What Good is Charitable Giving for the Giver? The Combined Effect of Charitable Giving and Construal Level on Giver Creativity
How to overcome biases against creativity
Ideas in the Space Between
Social context
Innovative ideas desire earlier communication
Motivated information processing, social tuning, and group creativity
Novelty seeking is linked to openness and extraversion, and can lead to greater creative performance
Stability of Assessment Using Creativity‐Related Indices
The effect of rank‐ordering strategy on creative idea selection performance
Variability in the Effects of Mood and Cognitive Stimulation on Creative Generation
Genius begins at home
A different perspective
Building on the ideas of others
Creative responses to imminent threats
Creativity
The ACT‐ON Ideas Framework
Contributions of Metacognition to Creative Performance and Behavior
Comparing Virtual Brainwriting and Video‐Based Brainstorming in Groups With Perceived Functional Diversity or Similarity
The Effect of Novelty and Usefulness on Creative Idea Adoption
Exploring Group Creativity in Face‐To‐Face Versus Virtual Settings
Internal and external exploration for public service innovation–Measuring the impact of a climate for creativity and collaborative diversity on innovation
Assessing novelty, feasibility and value of creative ideas with an unsupervised approach using GPT-4
Culture, Creativity, and Innovation
Novelty and Usefulness Trade-Off
On Breaking Functional Fixedness
The Concept of Creativity
Creative productivity
Forming inferences about some intraclass correlation coefficients.
Elimination by aspects
Choosing versus rejecting
Sparkling Fountains or Stagnant Ponds
Elimination and Inclusion Procedures in Judgment
Effects of Simple Instructional Biases upon Performance in the Unusual Uses Test
Productivity is not enough
A Behavioral Model of Rational Choice
Implicit theories of intelligence, creativity, and wisdom
Productivity loss in brainstorming groups
Intraclass correlations
| Unique citing works | 51 |
|---|---|
| Citations per year | 3,19 |
| Citation span | 2010 - 2026 (17) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 49 |