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Playing Video Games Cooperatively Increases Empathic Concern

Bibliographic Data

ID5338833
AuthorsT Greitemeyer (0000-0002-1351-9210, Universität Innsbruck, corresponding author)
Year2013
Volume44
Issue6
Pages408-413
Publication date2013-01-01
Peer ReviewedYes
Open AccessNo
TypeARTICLE
VenueSocial Psychology (JOURNAL)
Journal identifiersISSN: 1864-9335 • E-ISSN: 2151-2590
PublisherHogrefe Publishing Group (PUBLISHER)
DOI10.1027/1864-9335/a000154
OpenAlexW2133358297
LanguageEN
Citations received16
References cited22

Two studies addressed whether playing video games cooperatively in a team would increase emphatic concern toward others in need. Study 1 showed that cooperative team-play ameliorates the negative effects of violent video game play on empathy. Both those participants who had played a violent video game cooperatively in a team and participants who had played a neutral video game on their own reported more empathy than participants who had played a violent video game on their own. Study 2 showed that cooperative teamplay does not only ameliorate negative effects of violent video games, but may also foster consideration for others. In fact, playing a neutral video game cooperatively in a team (relative to single-play) increased empathy

Empathic concern · Empathy · Multimedia · Perspective-taking · Prosocial behavior · Video game · Bullying, Victimization, and Aggression · Computer Science · Death Anxiety and Social Exclusion · Media Influence and Health · Psychology · Social Psychology

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  • Video Games Do Affect Social Outcomes

    Open Access•T Greitemeyer, Dirk O Mügge•Personality and Social Psychology…•2014

  • Empathy present and future

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  • Differential effects of exposure to cooperative versus competitive games on sharing behavior in young children

    Open Access•Qian Zhang, Jiale Ruan et al.•Frontiers in Psychiatry•2025

  • Effects of Violent Video Games on Aggressive Cognition and Aggressive Behavior

    Open Access•Qian Zhang, Yi Cao et al.•Cyberpsychology Behavior and…•2021

  • Do Violent Video Games Reduce Aggression? The Roles of Prosociality and Cooperation

    Zien Ding, Qinxue Liu et al.•Media Psychology•2023

  • Cognitive load and moral decision-making in moral dilemmas under virtual reality

    Open Access•Yatong Liu, Chenhui Dai et al.•Current Psychology•2025

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    Open Access•Anat Shoshani, Maya Krauskopf•Computers in Human Behavior•2021

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  • Perspective-Taking of Non-Player Characters in Prosocial Virtual Reality Games

    Jeffrey Ho, Ryan Ng et al.•Behaviour and Information…•2022

  • Immersed in Virtual Worlds and Minds

    Open Access•Daniel Candel Bormann, Daniel Bormann et al.•Social Psychological and…•2015

  • Predicting video game play from perceived family environment among university students

    Scott Tobias, Deena Green•Journal of Family Studies•2017

  • A Recipe for Success

    Open Access•John A Velez, Michael Schmierbach et al.•Human Communication Research•2021

  • Validation of the Gaming Skills Questionnaire in Adolescence

    Open Access•Triantafyllia Zioga, Chrysanthi Nega et al.•European Journal of Investigation…•2024

  • The contagious impact of playing violent video games on aggression

    Open Access•T Greitemeyer•Aggressive Behavior•2019

  • Stimulus Sampling and Social Psychological Experimentation

    Open Access•Gary L Wells, Paul D Windschitl•Personality and Social Psychology…•1999

  • Comfortably Numb

    Open Access•Brad J Bushman, C Arnold Anderson•Psychological Science•2009

  • The Effects of Prosocial Video Games on Prosocial Behaviors

    Open Access•Douglas A Gentile, C Arnold Anderson et al.•Personality and Social Psychology…•2009

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  • Distress and Empathy

    Open Access•Christie D Batson, Jim Fultz et al.•Journal of Personality•1987

  • Violent video game effects on aggression, empathy, and prosocial behavior in Eastern and Western countries

    C Arnold Anderson, Akiko Shibuya et al.•Psychological Bulletin•2010

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Unique citing works16
Citations per year1,23
Citation span2013 - 2025 (13)
Citation velocityrecent
Highly citedNo
Citation typesNeutral: 15

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