Playing Video Games Cooperatively Increases Empathic Concern
Bibliographic Data
| ID | 5338833 |
|---|---|
| Authors | T Greitemeyer (0000-0002-1351-9210, Universität Innsbruck, corresponding author) |
| Year | 2013 |
| Volume | 44 |
| Issue | 6 |
| Pages | 408-413 |
| Publication date | 2013-01-01 |
| Peer Reviewed | Yes |
| Open Access | No |
| Type | ARTICLE |
| Venue | Social Psychology (JOURNAL) |
| Journal identifiers | ISSN: 1864-9335 • E-ISSN: 2151-2590 |
| Publisher | Hogrefe Publishing Group (PUBLISHER) |
| DOI | 10.1027/1864-9335/a000154 |
| OpenAlex | W2133358297 |
| Language | EN |
| Citations received | 16 |
| References cited | 22 |
Two studies addressed whether playing video games cooperatively in a team would increase emphatic concern toward others in need. Study 1 showed that cooperative team-play ameliorates the negative effects of violent video game play on empathy. Both those participants who had played a violent video game cooperatively in a team and participants who had played a neutral video game on their own reported more empathy than participants who had played a violent video game on their own. Study 2 showed that cooperative teamplay does not only ameliorate negative effects of violent video games, but may also foster consideration for others. In fact, playing a neutral video game cooperatively in a team (relative to single-play) increased empathy
Empathic concern · Empathy · Multimedia · Perspective-taking · Prosocial behavior · Video game · Bullying, Victimization, and Aggression · Computer Science · Death Anxiety and Social Exclusion · Media Influence and Health · Psychology · Social Psychology
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| Unique citing works | 16 |
|---|---|
| Citations per year | 1,23 |
| Citation span | 2013 - 2025 (13) |
| Citation velocity | recent |
| Highly cited | No |
| Citation types | Neutral: 15 |