Security games
The coded logics of the playable war on Isis
Bibliographic Data
| ID | 5682278 |
|---|---|
| Authors | Laini Kavaloski (0000-0001-7764-4283, SUNY Canton, corresponding author) |
| Year | 2018 |
| Volume | 6 |
| Issue | 1 |
| Pages | 100-117 |
| Publication date | 2018-01-02 |
| Open Access | No |
| Type | ARTICLE |
| Venue | Critical Studies on Security (JOURNAL) |
| Journal identifiers | ISSN: 2162-4887 • E-ISSN: 2162-4909 |
| Publisher | Informa UK Limited (PUBLISHER • GB) |
| DOI | 10.1080/21624887.2017.1409561 |
| OpenAlex | W2780893527 |
| Language | EN |
| Citations received | 2 |
| References cited | 19 |
‘Security Games’ argues that the coded affordances of digital war games mimic and perpetuate the cultural structures that make up contemporary understandings of in/security in the ‘War on ISIS’. By tracing the possible movements and constraints in three shooter games, the logics that structure the habitus (determined by the game code and design) become apparent. While the choices of movement within the games give the player a sense of freedom, an examination of the procedural rhetorics reveal a rigid, pre-determined set of constraints that reify deep cultural narratives of violent redemption. As the game resolution gives the player a sense of procedural closure – a way to find relief from the circulations of fear and adrenaline – it forecloses alternative responses to threats of violence. By focusing on these coded logics, we begin to understand the ways that players rehearse ubiquitous cultural narratives of insecurity along with the subject formations that allow the oppositional rhetorics to make sense in the first place
Aesthetics · Affordance · Art · Cognitive psychology · Cultural capital · Epistemology · Habitus · Literature · Narrative · Political science · Social science · Sociology · Computer Science · Digital Games and Media · Gender, Feminism, and Media · Law · Psychology · Social Media and Politics
Distinction
Virtuous War
Values at Play in Digital Games
Outline of a Theory of Practice
Premediation
Persuasive Games
Playing Politics
Rites of Return
Digitized Virtuosity
Have You Won the War on Terror? Military Videogames and the State of American Exceptionalism
In Search of a Cultural Interpretation of Power
Stereotypes of Muslims and Support for the War on Terror
Videogames, Persuasion and the War on Terror
Performing security
Situated Knowledges
Publics and Counterpublics
Militaristic Attitudes and the Use of Digital Games
| Citations per year | 0.67 |
|---|---|
| Citation span | 2023 - 2026 (4) |
| Highly cited | No |