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Driving co-engineering in virtual children's museum

Using Community Engagement

Bibliographic Data

ID5718040
AuthorsZhiwei Wang (0000-0001-9817-919X, Southwest Minzu University), Shuke Xu (Southwest Minzu University, corresponding author), Ziqi Li (0000-0002-6345-4347, South China Agricultural University)
Year2024
Volume39
Issue6
Pages716-732
Publication date2024-11-01
Open AccessNo
TypeARTICLE
VenueMuseum Management and Curatorship (JOURNAL)
Journal identifiersISSN: 0964-7775 • E-ISSN: 1872-9185
PublisherInforma UK Limited (PUBLISHER • GB)
DOI10.1080/09647775.2023.2297367
OpenAlexW4390226641
LanguageEN
Citations received1
References cited43

This study aimed to develop the Sanxingdui Online Children's Museum application jointly. The authors of the study, children aged 12–15, software developers and museum visitors were the co-designers of the application. The collaborative engineering consisted of six consecutive stages of empathizing, defining, ideating, prototyping, testing, and implementing. These stages included a site visit, seminars and consultations, registration, laboratory, and field testing. As expected, the children were more involved in the design process than adults were and reported a high level of acquisition of new knowledge. The stages of empathizing and generating ideas turned out to be especially informative for the children. The field-testing results were satisfactory in terms of usability, functionality, cultural content and gameplay of the application. The paper discusses some collaborative engineering issues at each stage of the study. The work done to create the application has educational value and is important for the preservation of cultural heritage

Cultural heritage · Human–computer interaction · Multimedia · Usability · Computer Science · Digital Storytelling and Education · Educational Games and Gamification · Engineering · Innovative Human-Technology Interaction

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Citations per year1
Citation span2025 - 2025 (1)
Highly citedNo

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