From Fan Culture/Community to the Fan World
Possible Pathways and Ways of Having Done Fandom
Bibliographic Data
| ID | 5837557 |
|---|---|
| Authors | Matt Hills (0000-0002-8778-6530, corresponding author) |
| Year | 2017 |
| Volume | 20 |
| Issue | 4 |
| Pages | 856-883 |
| Publication date | 2017-10-01 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Palabra Clave (JOURNAL) |
| Journal identifiers | ISSN: 0122-8285 • E-ISSN: 2027-534X |
| Publisher | Universidad de la Sabana (PUBLISHER • CO) |
| DOI | 10.5294/pacla.2017.20.4.2 |
| OpenAlex | W2760891342 |
| Language | EN |
| Citations received | 21 |
| References cited | 21 |
In this article I revisit concepts of fan culture and community, which have been central to fan studies.Critiques of subcultural theory, along with fandom's fragmentation into "traditional" fans and "brand fans," have suggested that media fandom cannot be viewed as a coherent culture or community.Consequently, I consider how a concept of fan world addresses some of these emergent critiques of fan culture/community, setting out what a world theory can offer current debates surrounding fandom.I draw particularly on Howard Becker's approach to art worlds (Becker, 2008) and Steven Connor's overview of world concepts (Connor, 2010).This allows me to elaborate on a model of the fan world, moving away from a position where world theories have usually been adopted in relation to franchises' world building to think about the platforms and pathways through which fandom is performed today.Ways of "having done fandom" are chosen, more or less reflexively, by fans from an array of communal and individualized possibilities.And "paths not taken" become counterfactual as fans follow certain bran
Advertising · Fandom · Media studies · Popular culture · Sociology · Asian Culture and Media Studies · Media, Gender, and Advertising · Music History and Culture
Approaching metaverses
‘Everything’s a pound here, come and ‘ave a look!’
Game rules vs. fandom. How Nintendo’s Animal Crossing fan-made content negotiates the videogame meanings
Here We Go Again
The golden screen
From the hobbit-hole
Special dossier introduction
Vínculo y consumo del fandom con el Universo Cinematográfico Marvel. (Fase 3 y 4)
Movie characteristics as determinants of download-to-own performance in the Korean video-on-demand market
La actividad del fandom del fenómeno transmedia de Marvel
From cultural to toxic capital
The Footy Girls of Tumblr
The Elusive Fandom
Towards a monumental experience
Periphery fandom
Queering Gender Boundaries and Redoing Heteroamorous Desire
Affective stance as positioning in an English-speaking online fan community
Mediated Soft Power
El romance en el «femslash». Un análisis narrativo del «fan fiction» «Una vez más, una oportunidad más»
My Own Creation as a Dynamic Subcultural Objectified Authenticity of Adult Fans of Lego
Fans as transcultural gatekeepers
Fan Cultures and Fan Communities
Understanding Material Culture
The field of cultural production
Club cultures
The field of Cultural Production
Modernity and Self-Identity
Making Media Studies
Fanfiction and the Author
Building Imaginary Worlds
Transnational cult and/as neoliberalism
Cult Media, Fandom, and Textiles
How to watch Star Trek
Gender, metal and the media
Archival anarchies
Rogue Archives
The mediated construction of reality
Rogue Archives
Transnational Audiences
Ways of Worldmaking
| Unique citing works | 21 |
|---|---|
| Citations per year | 3 |
| Citation span | 2019 - 2026 (8) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 21 |