Periphery fandom
Contrasting fans’ productive experiences across the globe
Bibliographic Data
| ID | 12698234 |
|---|---|
| Authors | Vlada Botorić (0000-0001-5326-7444, Zayed University, Khalifa City, United Arab Emirates, corresponding author) |
| Year | 2021 |
| Volume | 22 |
| Issue | 4 |
| Pages | 889-907 |
| Publication date | 2021-06-30 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Journal of Consumer Culture (JOURNAL) |
| Journal identifiers | ISSN: 1469-5405 • E-ISSN: 1741-2900 |
| Publisher | SAGE Publishing (PUBLISHER • US) |
| DOI | 10.1177/14695405211026054 |
| OpenAlex | W3177507192 |
| Language | EN |
| Citations received | 3 |
| References cited | 63 |
The article introduces the concept of periphery fandom, a concept that is new in the debate on consumer culture, to interrogate global fan community productive experiences from various geographical locations. Periphery fandom is defined as a sub-ordinated fan community experience, where members are deprived of access to their objects of fandom. Periphery fandom also refers to a fan productive experience that is detrimental to the fan community ethos. This notion of periphery fandom is underpinned by insights from fandom studies, brand community scholarship, and core and periphery theories. Using adult fans of LEGO as an example, this article demonstrates the character of periphery fandom. By contrasting the data gathered from 2014 to 2019 during UK, Japan, USA, and Brazil LEGO fan events, this study reveals how fans’ divergent productive practices and community experiences are influenced by their geographical location. Moreover, the fan productive experiences from the periphery further hinder their creative expressions and visibility, creating a more fragmented global brand fandom landscape. This study overall advances a contribution to the fandom debates by contrasting fan production and fan brand experiences
Advertising · Fandom · Media studies · Political science · Scholarship · Sociology · Asian Culture and Media Studies · Digital Games and Media · Media, Gender, and Advertising
Playing Fans
The professional stranger
Privilege
Brands
Brands
The Life Story Interview
How Brand Community Practices Create Value
Some antecedents and outcomes of brand love
Antecedents and purchase consequences of customer participation in small group brand communities
Club cultures
Audiences
Seeing Fans
Spreadable Media
Understanding Fandom
On Writing Qualitative Research
Ethnography
The Logic of Practice
The new shape of online community
A past that never was
Production, Consumption, Prosumption
Brands
Putting Consumers to Work
Online Territories
Consumer engagement in online brand communities
Core and Periphery
Cult Collectors
Fan Cultures
The Adoring Audience
Qualitative inquiry and research design
The Essential Wallerstein
From Fan Culture/Community to the Fan World
Analysis and Interpretation of Qualitative Data in Consumer Research
Subcultures of Consumption
Putting Consumer Experience Back into Consumer Research
Real Punks and Pretenders
World-System Theory
Frustrated Fatshionistas
Beyond the Extended Self
Brand Community
| Unique citing works | 3 |
|---|---|
| Citations per year | 1 |
| Citation span | 2023 - 2025 (3) |
| Citation velocity | recent |
| Highly cited | No |
| Citation types | Neutral: 3 |