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Aprendizagem baseada em jogos digitais na engenharia

Uma Proposta De Aprendizagem De Temáticas Ambientais E Diversidade Social De Forma Lúdica

Bibliographic Data

ID5863835
AuthorsBruno Rodrigues Vieira (0000-0001-7957-3247, Universidade de Brasília), Caroline Queiroz Santos (0000-0001-9289-3421, Universidade Federal dos Vales do Jequitinhonha e Mucuri)
Year2025
Volume27
Pagese025042
Publication date2025-07-03
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueETD - Educação Temática Digital (JOURNAL)
Journal identifiersISSN: 1676-2592 • E-ISSN: 1676-2592
PublisherUniversidade Estadual de Campinas (PUBLISHER • BR)
DOI10.20396/etd.v27i00.8676192
OpenAlexW4412613781
LanguagePT
References cited14

The need for new pedagogical proposals in engineering education in Brazil is imperative and has been a prominent issue in research for decades. The obsolescence of the traditional transmission-reception model highlights the need for innovative pedagogical methodologies, aligned with the demands of a more critical global scenario. Therefore, more dynamic practices emerge, such as game-based learning, which is an emerging approach that has shown potential in improving teaching and learning. The objective of this study is the creation of a narrative digital educational game, aiming to stimulate learning and awareness regarding environmental issues and social diversity among engineering students. In addition to exploring the educational game design process, the study sought to identify and evaluate the ludic and pedagogical elements in promoting an engaging learning experience. The methodology adopted is divided into two main stages: the development of the game "Atlantica" and its application in an engineering educational context. Through questionnaires, the study analyzes perceptions of the game, identifying challenges and facilitators, and contributions to learning. The results demonstrated that game-based learning is promising in encouraging students' interest in the themes addressed, as well as suggesting a good proposal to stimulate discussions in the context of engineering education critically. Furthermore, the study serves as a basis for models for future investigations and projects in this segment, serving as empirical evidence for developers of digital educational games of the same style

Humanities · Education and Digital Technologies · Educational Games and Gamification · Mobile Learning in Education · Philosophy · Psychology

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    Jesse Schell•Arte de Game Design•2008

  • Learning by Design

    Open Access•J P Gee•E-Learning and Digital Media•2005

  • Games, Motivation, and Learning

    Open Access•Rosemary Garris, Robert Ahlers et al.•Simulation & Gaming•2002

  • The Discovery of Grounded Theory

    Barney G Glaser, Anselm L Strauss•Discovery of Grounded Theory•2017

  • A produção de jogos eletrônicos por crianças

    Open Access•Dulce Márcia Cruz, Rafael Marques De Albuquerque•Comunicação & Educação•2014

Citation velocityhistorical
Highly citedNo

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