Playful rehearsals of animal subjugation
The naturalization of animal labour in videogames
Bibliographic Data
| ID | 5904662 |
|---|---|
| Authors | Stacey Morrison (0000-0001-9491-5030, The University of Adelaide, corresponding author) |
| Year | 2024 |
| Volume | 197 |
| Issue | 1 |
| Pages | 259-274 |
| Publication date | 2024-05-21 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Media International Australia (JOURNAL) |
| Journal identifiers | ISSN: 1329-878X • E-ISSN: 2200-467X |
| Publisher | SAGE Publications Inc (PUBLISHER) |
| DOI | 10.1177/1329878x241254577 |
| OpenAlex | W4398183278 |
| Language | EN |
| References cited | 34 |
In videogames, players commonly encounter virtual animals who perform labour for human benefit. Animal labour is not only physical, but increasingly involves labours of bonding and love which invest the player in the animal's liveliness alongside their utility. This article analyses Stardew Valley, interrogating the ways in which the player encounters and builds relationships with labouring virtual animals. It argues that, through these player-animal relationships, the player rehearses orientations towards animal life which take for granted their subjugation. In Stardew Valley, animals express love in ways which not only obscure their subjugated position, relative to humans, in relationships of domination, but also encourage the player to reproduce those relationships on an expanding scale. This is a naturalization of animal subjugation which, in part, justifies real practices of industrial animal agriculture which lead not only to constant cycles of mass animal death, but also contribute to climate disaster
Aesthetics · Art · Environmental health · Naturalization · Digital Games and Media · Geographies of human-animal interactions · Innovative Human-Technology Interaction · Medicine · Psychology
Accelerated modern human–induced species losses
Planetary boundaries
Game Preserves
Only you can save the world (of videogames)
Persuasive Games
The ethics of human-chicken relationships in video games
Meeting the demand
Cows on Facebook and Instagram
Representing sex workers in video games
Gender and slaughter in popular gastronomy
The ‘desk-chair countryside’
Our Children and Other Animals
Other Animals in Twenty-First Century Fiction
A thousand plateaus
Lively commodities and encounter value
Happy Cows,' 'Happy Beef
Chicken Harvesting Machine
Digital Conquerors
Shooting to Kill
| Citation velocity | historical |
|---|---|
| Highly cited | No |