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In Pursuit of Authenticity

Commodified Community, Curated Experience, and Fandom

Bibliographic Data

ID5948129
AuthorsLogan Mclaughlin (SpaceTime Strategies), Larry W Mclaughlin (corresponding author)
Year2023
Volume2023
Issue1
Pages31-49
Publication date2023-11-01
Open AccessYes
TypeARTICLE
VenueEthnographic Praxis in Industry Conference Proceedings (CONFERENCE)
Journal identifiersISSN: 1559-890X • E-ISSN: 1559-8918
PublisherWiley (PUBLISHER • GB)
DOI10.1111/epic.12150
OpenAlexW4406323003
LanguageEN
References cited8

This paper takes a contextual look at economic impacts of hyper-monetization, immersive advertising, and general shifts in the fandom subcultures around gaming over the past decade. In unpacking notions of cultural authenticity from a branding and marketing perspective. I hope to point out further trends in the monetization of fandom and community that serve as engines of continued change and driving forces in the continued development of gaming culture. While much scholarly work is done on online spaces around gaming specifically, it is often focused on community experience whereas in practice, questions being asked by companies are often how to make those communities more profitable customer bases. I want to use my experience in negotiating the desires of companies to advertise with the desire of communities to not exist in a capitalist hellscape to examine the friction between these paradigms and what it may mean for fan cultures moving forward. In the end I hope to question whose interests we as ethnographers serve in working in professional capacities alongside brands. Often serving in our classical capacity as infiltration specialists, those of us who pursue careers as practitioners often must reckon with the impacts of capitalism on the sectors in which we work. We too are subject to the same pressures as content creators and event organizers, while our passion may be educating and bringing clarity and understanding to help brands reach "authenticity", we too become a part of this shift toward commodification of community. Eschewing the narrative of the heroic anthropologist, last bastion of community interest, I hope to call into question that against the seemingly ineffable force of capitalistic intent and the cultural change it begets, how can we still carve out a space for leisure and fandom that isn't centered on monetization

Advertising · Aesthetics · Art · Business · Commodification · Economics · Fandom · Media studies · Sociology · Asian Culture and Media Studies · Media, Gender, and Advertising · Sport and Mega-Event Impacts

  • Semiotic social spaces and affinity spaces

    Open Access•J P Gee•Beyond Communities of Practice•2005

  • Framing the Covid-19 pandemic's impacts on fan conventions

    Open Access•Benjamin Woo, Emma R Francis et al.•Transformative Works and Cultures•2022

  • Beyond authenticity and commodification

    Open Access•Stroma Cole•Annals of Tourism Research•2007

  • Into the mainstream

    Open Access•Sally Price•American Ethnologist•2007

Highly citedNo

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