La ludicisation des pratiques d’écriture sur Internet
Une Étude Des Fanfictions Comme Dispositifs Jouables
Bibliographic Data
| ID | 6168083 |
|---|---|
| Authors | Fanny Barnabé (0000-0002-1840-042X, University of Liège, corresponding author) |
| Year | 2014 |
| Volume | 2 |
| Issue | 2 |
| Publication date | 2014-10-24 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Sciences du jeu (JOURNAL) |
| Journal identifiers | ISSN: 2269-2657 • E-ISSN: 2269-2657 |
| Publisher | OpenEdition (PUBLISHER) |
| DOI | 10.4000/sdj.310 |
| OpenAlex | W1168391223 |
| Language | FR |
| Citations received | 5 |
| References cited | 7 |
This paper aims for studying the ludification phenomenon through one of its realizations: the introduction of play in the writing of fan fictions on the Internet. According to the perspective of the "play studies" (Triclot, 2011) and of the "play design" (Genvo, 2008), the ludification is defined here as the generalization of a "playful attitude" observable through the traces (the "signs of playability") it leaves on the objects it appropriates. This work therefore seeks to identify, within a corpus of fan fiction inspired by the videogame series Kingdom Hearts, any marks of the playful use that is made of these texts. The modifications occasioned, in the practice, by the use of digital technology will also be considered (can this "ludogenic" media increase the playability?; Vial, 2012). The fan fiction will successively be considered as a community phenomenon, as a writing practice and, finally, as a set of texts
Art · Humanities · Cultural Insights and Digital Impacts · Digital Games and Media · Diverse multidisciplinary academic research · Philosophy
Gamification des sciences participatives et transition numérique des espaces de montagne
Gamification of Participatory Science and Digital Transition in Mountain Areas
Littératies numériques adolescentes et perspectives d’enseignement
Attack of the bric-a-brac, appropriation et créativité du joueur dans les jeux vidéo de type Make&Play
Le lecteur joueur
| Unique citing works | 5 |
|---|---|
| Citations per year | 1 |
| Citation span | 2021 - 2023 (3) |
| Citation velocity | historical |
| Highly cited | No |
| Citation types | Neutral: 5 |