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La ludicisation des pratiques d’écriture sur Internet

Une Étude Des Fanfictions Comme Dispositifs Jouables

Bibliographic Data

ID6168083
AuthorsFanny Barnabé (0000-0002-1840-042X, University of Liège, corresponding author)
Year2014
Volume2
Issue2
Publication date2014-10-24
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueSciences du jeu (JOURNAL)
Journal identifiersISSN: 2269-2657 • E-ISSN: 2269-2657
PublisherOpenEdition (PUBLISHER)
DOI10.4000/sdj.310
OpenAlexW1168391223
LanguageFR
Citations received5
References cited7

This paper aims for studying the ludification phenomenon through one of its realizations: the introduction of play in the writing of fan fictions on the Internet. According to the perspective of the "play studies" (Triclot, 2011) and of the "play design" (Genvo, 2008), the ludification is defined here as the generalization of a "playful attitude" observable through the traces (the "signs of playability") it leaves on the objects it appropriates. This work therefore seeks to identify, within a corpus of fan fiction inspired by the videogame series Kingdom Hearts, any marks of the playful use that is made of these texts. The modifications occasioned, in the practice, by the use of digital technology will also be considered (can this "ludogenic" media increase the playability?; Vial, 2012). The fan fiction will successively be considered as a community phenomenon, as a writing practice and, finally, as a set of texts

Art · Humanities · Cultural Insights and Digital Impacts · Digital Games and Media · Diverse multidisciplinary academic research · Philosophy

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  • Beyond Play

    Open Access•T M Malaby•Games and Culture•2007

Unique citing works5
Citations per year1
Citation span2021 - 2023 (3)
Citation velocityhistorical
Highly citedNo
Citation typesNeutral: 5

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Open DOIOpen Access
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