Jeu et non jeu dans les serious games
Bibliographic Data
| ID | 6168085 |
|---|---|
| Authors | Michel Lavigne (corresponding author) |
| Year | 2016 |
| Volume | 5 |
| Issue | 5 |
| Publication date | 2016-02-20 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Sciences du jeu (JOURNAL) |
| Journal identifiers | ISSN: 2269-2657 • E-ISSN: 2269-2657 |
| Publisher | OpenEdition (PUBLISHER) |
| DOI | 10.4000/sdj.648 |
| OpenAlex | W2301628210 |
| Language | FR |
| Citations received | 3 |
| References cited | 9 |
Claiming mix game and utilitarian goal, serious games tend to challenge traditional definitions of the game, free activity, separate and unproductive. For the researcher, they can be useful objects to query the boundary between what is a game and what is not a game. To clarify these issues, we submitted as part of an ethnomethodological investigation a set of serious games to a student audience. The results allow to understand the components of the playful perception. We note the great variability of the latter, its relationship with the experience and the usual practices of videogame players and the influence of multiple socio-cultural determinants
Art · Humanities · Digital Games and Media · Education, sociology, and vocational training · Educational Games and Gamification · Philosophy
| Unique citing works | 3 |
|---|---|
| Citations per year | 0,33 |
| Citation span | 2017 - 2020 (4) |
| Citation velocity | historical |
| Highly cited | No |
| Citation types | Neutral: 3 |