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La prévisualisation 3D et ses apports vidéoludiques

Comment Jouer À Faire Un Film

Bibliographic Data

ID6168087
AuthorsBenoît Melançon (0000-0003-3637-3135, corresponding author)
Year2016
Volume6
Issue6
Publication date2016-10-11
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueSciences du jeu (JOURNAL)
Journal identifiersISSN: 2269-2657 • E-ISSN: 2269-2657
PublisherOpenEdition (PUBLISHER)
DOI10.4000/sdj.694
OpenAlexW2556347834
LanguageFR
References cited9

By diverting applications and devices associated with the practice of video games, a film director can now prepare in advance a visual draft of his upcoming film. Through the examination of one of these tools consisting of software (Source Filmmaker) and a multiplayer game (Team Fortress 2), this text proposes to consider this new instrument of cinematic creation not as a game, but rather as a toy. This approach will entail possible bridges between the use of digital previsualization involving 3D computer graphics and game theory concepts such as construction toys and model building, or the distinction between player and gamer. By assimilating the traditional process of filmmaking as a play-related activity, the text suggests a better understanding of how the new paradigm of 3D previsualization now transforms the creative process leading to the making of a film

Art · Humanities · Cultural Insights and Digital Impacts · Digital Games and Media · Virtual Reality Applications and Impacts

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  • Remediation

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Citation velocityhistorical
Highly citedNo

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