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Harsh Noise Industrial Games

À propos d’une pratique artistique industrielle du jeu vidéo

Bibliographic Data

ID6168104
AuthorsFrédérick Maheux (corresponding author)
Year2022
Volume18
Issue18
Publication date2022-10-27
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueSciences du jeu (JOURNAL)
Journal identifiersISSN: 2269-2657 • E-ISSN: 2269-2657
PublisherOpenEdition (PUBLISHER)
DOI10.4000/sdj.4573
OpenAlexW4310269107
LanguageEN
References cited19

This article proposes an analysis of recent alternative video games through the particularities of industrial music’s aesthetics. Considering a massive increase in video game production by solo designers since 2015, the author identifies how singular practices of game creation can be inspired by underground art forms. To further this research, five game developers were invited to participate through interviews: Yames, Selfish Dream, Valerie Dusk, Stef Pinto and Andrea Pignataro. The article proposes an analysis of the common production strategies between industrial culture and these game creators, more precisely by studying the singular use of noise in their games (audio but also visual and spatial) and how their creations act as noise in the context of the dominant video game industry by weakening its core definitions of what games are and the technocentrist history of the medium

Art · Humanities · Cultural Insights and Digital Impacts · French Urban and Social Studies · Philosophical and Theoretical Analysis

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Citation velocityhistorical
Highly citedNo

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