Skip to main content

ETHNOS_APP

Home • Search • Journals • List 0

Financement participatif et engagement des consommateur·rice·s dans l’essor du secteur du jeu de société

Un « Âge D’or » Tiré Par La Demande

Bibliographic Data

ID6168166
AuthorsVinciane Zabban (0000-0002-4193-5713), Nicolas Piñeros, Timothé Roux
Year2021
Volume14
Issue14
Publication date2021-03-06
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueSciences du jeu (JOURNAL)
Journal identifiersISSN: 2269-2657 • E-ISSN: 2269-2657
PublisherOpenEdition (PUBLISHER)
DOI10.4000/sdj.2866
OpenAlexW3137686349
LanguageFR
Citations received2
References cited25

Board Games are leisures goods that stand at the crossroads of several production sectors and editorial models. This sector is currently experiencing a significant development that is accompanied in France by the structuring and identity-defining efforts of its professionals (publishers, authors). This success is associated with the growth of a noticeable offer of so-called "authors' products", mainly aimed at an adult public, but also by the extension to new markets. We question the role that digital tools and platforms are playing in this growth, in particular crowdfunding, for the professional worlds of board games. The digitization of a sector as dependent as that of board games on the materiality of its production (in terms of manufacturing, distribution and because of the significant logistical costs that these dimensions entail), deserves to be questioned, especially since participatory financing is particularly effective in this sector, compared with other cultural and artistic industries. The article particularly raises the question of the type of production that is affected and generated by digital technologies, and how they contribute to the evolution of the sector as a whole. The analysis is based on two original surveys that were conducted within the Laboratoire EXPERICE and the master Games Studies at the University Sorbonne Paris Nord: the first is a monographic survey carried out on a crowdfunded game project, the second is a series of interviews (n=24) and observations with various professional actors conducted during several editions of the International Games Festival in Cannes in 2018, 2019 and 2020 as part of a project on the editorial models of board games supported by the ICCA LabEx

Art · Humanities · Political science · Cultural Insights and Digital Impacts · Digital Games and Media

  • « Qui veut jouer au Monopoly ? » Cultures et pratiques du jeu de société en France

    Open Access•Vincent Berry, Coavoux•Sciences du jeu•2021

  • La vidéo au service du loisir

    Vincent Berry, Vinciane Zabban•Réseaux•2025

  • Organiser les mondes de loisir

    Open Access•Gary Alan Fine, Samuel Coavoux•Tracés•2015

  • Promouvoir les œuvres culturelles

    Jean-Samuel Beuscart, Jean Samuel Beuscart et al.•Promouvoir les oeuvres culturelles•2012

  • Social network markets

    Open Access•Jason Potts, Stuart Cunningham et al.•Journal of Cultural Economics•2008

  • « Qui veut jouer au Monopoly ? » Cultures et pratiques du jeu de société en France

    Open Access•Vincent Berry, Coavoux•Sciences du jeu•2021

  • Toward Information Infrastructure Studies

    G C Bowker, Karen S Baker et al.•The international handbook of…•2009

  • La consommation engagée

    Sophie Dubuisson-Quellier•La consommation engagée•2018

  • Essai sur le don

    Marcel Mauss•Essai sur le don•2002

  • A “Democratization” of Markets? Online Consumer Reviews in the Restaurant Industry

    Open Access•Kevin Mellet, Thomas Beauvisage et al.•Valuation Studies•2014

  • Conception et édition de jeux de société

    Open Access•Vincent Berry, Nathalie Roucous•Sciences du jeu•2020

  • Des jeux et des sociétés

    Open Access•Gilles Brougère•Sciences du jeu•2021

  • Construire le cadre du jeu

    Open Access•Jean-Emmanuel Barbier•Sciences du jeu•2018

  • La démocratie Internet

    Dominique Cardon, Marie-Carmen Smyrnelis•Transversalités•2012

  • Le travail sur plateforme

    Patrice Flichy•Réseaux•2019

  • Télévision

    Daniel Dayan•Réseaux•2000

  • Les plateformes numériques révolutionnent-elles le travail

    Bruno Chaves Ferreira, Anne Jourdain et al.•Réseaux•2018

  • Le Guide rouge Michelin

    Open Access•Lucien Karpik•Sociologie du Travail•2000

  • The Production of Culture Perspective

    R A Peterson, N Anand•Annual Review of Sociology•2004

Unique citing works2
Citations per year0,4
Citation span2021 - 2025 (5)
Citation velocityrecent
Highly citedNo
Citation typesNeutral: 2

Tools

Open DOIOpen Access
Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae