Technologie et design de jeu
Bibliographic Data
| ID | 6168172 |
|---|---|
| Authors | Jonathan Lessard (0000-0003-2400-0681, corresponding author) |
| Year | 2015 |
| Volume | 4 |
| Issue | 4 |
| Publication date | 2015-10-05 |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Sciences du jeu (JOURNAL) |
| Journal identifiers | ISSN: 2269-2657 • E-ISSN: 2269-2657 |
| Publisher | OpenEdition (PUBLISHER) |
| DOI | 10.4000/sdj.521 |
| OpenAlex | W1838496027 |
| Language | EN |
| References cited | 6 |
Technology is at the heart of public discourse on game evolution—digital games, of course, but many sports as well. Yet, current game studies have not finely addressed the interactions between game design and technology. The latter is often reduced to notions of media or platform, implying standardized artefacts mediating abstract game structures. These perspectives account neither for the reciprocal influence of game design on technology, the materiality of the design process, or players’ mobilization of technology in play. This article proposes a framework of finer granularity highlighting the dynamic interplay between game design, technology and play. This model is founded on a historical meta-analysis of numerous digital and non-digital games
Art · Humanities · Digital Games and Media · Historical and Literary Studies · Physical education and sports games research
| Highly cited | No |
|---|