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Les enjeux esthétiques du jeu vidéo

Entre Art, Stylistique Et Interactivité

Bibliographic Data

ID6168231
AuthorsMartin Picard (0000-0003-2835-0478, corresponding author)
Year2016
Volume6
Issue6
Publication date2016-10-11
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueSciences du jeu (JOURNAL)
Journal identifiersISSN: 2269-2657 • E-ISSN: 2269-2657
PublisherOpenEdition (PUBLISHER)
DOI10.4000/sdj.712
OpenAlexW2554971433
LanguageFR
Citations received2
References cited23

In this article, the author questions the complex relationship between video game and art in trying to think about the aesthetics of video games. According to him, the questioning of the artistic quality of the medium is mainly based on a confusion in the definition of the concept of art. Three different significations seem to be involved in the general discourse: video game as an artistic production or technique, video game as an audiovisual medium, and video game as an interactive practice. While distinguishing between the three meanings, the author also addresses the issue of video game visual styles, since they contribute significantly to the perception of video game as an aesthetic and cultural object

Art · Humanities · Cinema and Media Studies · Cultural Insights and Digital Impacts · Digital Games and Media

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Unique citing works2
Citations per year0,29
Citation span2019 - 2025 (7)
Citation velocityrecent
Highly citedNo
Citation typesNeutral: 2

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Open DOIOpen Access
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