Les enjeux esthétiques du jeu vidéo
Entre Art, Stylistique Et Interactivité
Bibliographic Data
| ID | 6168231 |
|---|---|
| Authors | Martin Picard (0000-0003-2835-0478, corresponding author) |
| Year | 2016 |
| Volume | 6 |
| Issue | 6 |
| Publication date | 2016-10-11 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Sciences du jeu (JOURNAL) |
| Journal identifiers | ISSN: 2269-2657 • E-ISSN: 2269-2657 |
| Publisher | OpenEdition (PUBLISHER) |
| DOI | 10.4000/sdj.712 |
| OpenAlex | W2554971433 |
| Language | FR |
| Citations received | 2 |
| References cited | 23 |
In this article, the author questions the complex relationship between video game and art in trying to think about the aesthetics of video games. According to him, the questioning of the artistic quality of the medium is mainly based on a confusion in the definition of the concept of art. Three different significations seem to be involved in the general discourse: video game as an artistic production or technique, video game as an audiovisual medium, and video game as an interactive practice. While distinguishing between the three meanings, the author also addresses the issue of video game visual styles, since they contribute significantly to the perception of video game as an aesthetic and cultural object
Art · Humanities · Cinema and Media Studies · Cultural Insights and Digital Impacts · Digital Games and Media
| Unique citing works | 2 |
|---|---|
| Citations per year | 0,29 |
| Citation span | 2019 - 2025 (7) |
| Citation velocity | recent |
| Highly cited | No |
| Citation types | Neutral: 2 |