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Temptation and threat in non-zero-sum games

Bibliographic Data

ID6284980
AuthorsPhilip Worchel (Department of Psychology, University of Texas, corresponding author)
Year1969
Volume13
Issue1
Pages103-109
Publication date1969-03-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueJournal of Conflict Resolution (JOURNAL)
Journal identifiersISSN: 0022-0027 • E-ISSN: 1552-8766
PublisherSAGE Publications Inc (PUBLISHER)
DOI10.1177/002200276901300107
OpenAlexW2093118334
LanguageEN
Citations received1
References cited13

Rapoport (1962b) characterizes the twoperson non-zero-sum game as a tale of lust and betrayal. Each player is tempted to doublecross the other to obtain an immediate larger gain for himself, or to maximize his gain relative to the other, or to protect himself from the possible treachery of the other (Bixenstine and Wilson, 1963; Loomis, 1959; Minas et al., 1960; Scodel, 1962; Scodel et al., 1959). At the same time each is inhibited from defection by the fear of retaliation or possibly by guilt at doublecrossing a cooperative partner. Which force dominates in a game depends partly upon the characteristics of the payoff matrix. Rapoport (1962a) represented these characteristics by three parameters (see Figure 1): reward for cooperation (r), temptation for defection (tj), and punishment for defection (p), as shown here

Betrayal · Economics · Mathematical economics · Punishment (psychology · Stochastic game · Temptation · Zero (linguistics · Evolutionary Game Theory and Cooperation · Experimental Behavioral Economics Studies · Game Theory and Applications · Philosophy · Psychology · Social Psychology

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Unique citing works1
Citations per year0,02
Citation span1983 - 1983 (1)
Citation velocityhistorical
Highly citedNo
Citation typesNeutral: 1

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