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Contribution of gameplay elements to the quality of user experience in war heritage virtual reality applications

Bibliographic Data

ID6421603
AuthorsSelma Rizvic (0000-0001-7085-7104), Dusanka Boskovic (0000-0002-7535-4693), B Mijatovic
Year2025
Volume39
Pagese00469-e00469
Publication date2025-10-01
Open AccessYes
TypeARTICLE
VenueDigital Applications in Archaeology and Cultural Heritage (JOURNAL)
Journal identifiersISSN: 2212-0548
PublisherElsevier BV (PUBLISHER)
DOI10.1016/j.daach.2025.e00469
OpenAlexW4414709332
LanguageEN
References cited20

Augmented Reality Applications · Human Motion and Animation · Virtual Reality Applications and Impacts

  • Gameplay Engagement and Learning in Game-Based Learning

    Open Access•Azita Iliya Abdul Jabbar, Patrick Felicia•Review of Educational Research•2015

  • A Survey of Augmented, Virtual, and Mixed Reality for Cultural Heritage

    Open Access•Mafkereseb Kassahun Bekele, Roberto Pierdicca et al.•Journal on Computing and Cultural…•2018

  • You escaped! How did you learn during gameplay

    Open Access•Alice Veldkamp, Johanna Rebecca Niese et al.•British Journal of Educational…•2022

  • Post-War Cultural Heritage Preservation in Kosovo

    Open Access•Lorika Hisari, Kalliopi Fouseki•Heritage•2020

  • Heritage Education of Memory

    Open Access•Pablo Rosser, Seila Soler•Heritage•2024

  • Interpreting war heritage

    Open Access•J Packer, Roy Ballantyne et al.•Annals of Tourism Research•2019

  • Nazi memorabilia, dark heritage and treasure hunting as “alternative” tourism

    Suzie Thomas, Oula Seitsonen et al.•Journal of Field Archaeology•2016

Highly citedNo

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