Contribution of gameplay elements to the quality of user experience in war heritage virtual reality applications
Bibliographic Data
| ID | 6421603 |
|---|---|
| Authors | Selma Rizvic (0000-0001-7085-7104), Dusanka Boskovic (0000-0002-7535-4693), B Mijatovic |
| Year | 2025 |
| Volume | 39 |
| Pages | e00469-e00469 |
| Publication date | 2025-10-01 |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Digital Applications in Archaeology and Cultural Heritage (JOURNAL) |
| Journal identifiers | ISSN: 2212-0548 |
| Publisher | Elsevier BV (PUBLISHER) |
| DOI | 10.1016/j.daach.2025.e00469 |
| OpenAlex | W4414709332 |
| Language | EN |
| References cited | 20 |
Augmented Reality Applications · Human Motion and Animation · Virtual Reality Applications and Impacts
Gameplay Engagement and Learning in Game-Based Learning
A Survey of Augmented, Virtual, and Mixed Reality for Cultural Heritage
You escaped! How did you learn during gameplay
Post-War Cultural Heritage Preservation in Kosovo
Heritage Education of Memory
Interpreting war heritage
Nazi memorabilia, dark heritage and treasure hunting as “alternative” tourism
| Highly cited | No |
|---|