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Heritage Education of Memory

Gamification to Raise Awareness of the Cultural Heritage of War

Bibliographic Data

ID13124754
AuthorsPablo Rosser (0000-0002-9802-7169, Universidad de La Rioja, corresponding author), Seila Soler (0009-0001-9125-3382, Universidad Isabel I)
Year2024
Volume7
Issue8
Pages3960-3996
Publication date2024-07-30
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueHeritage (JOURNAL)
Journal identifiersISSN: 2571-9408 • E-ISSN: 2571-9408
PublisherMDPI AG (PUBLISHER • IT)
DOI10.3390/heritage7080187
OpenAlexW4401357423
LanguageEN
Citations received3
References cited36

This study focused on the use of gamification, specifically the UrbanGame activity, to enhance heritage education related to the bombings of the Spanish Civil War in Alicante. The research aimed to evaluate the effectiveness of active methodologies in raising cultural heritage awareness among university students, particularly those in primary and secondary teacher training programs. The methods included the design and implementation of the UrbanGame, followed by surveys to collect quantitative and qualitative data on students’ perceptions, satisfaction, and learning outcomes. The results indicated that meaningful learning showed a positive trend towards content comprehension, and that motivation and concentration significantly influenced learning outcomes. Additionally, the UrbanGame activity promoted memory and cultural heritage by emotionally connecting students with local history, providing future teachers with innovative pedagogical tools for their teaching

Archaeology · Comprehension · Cultural heritage · Geography · Mathematics education · Pedagogy · Perception · Qualitative property · Computer Science · Digital Storytelling and Education · Educational Games and Gamification · Museums and Cultural Heritage · Psychology

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Unique citing works3
Citations per year1.5
Citation span2024 - 2025 (2)
Citation velocityrecent
Highly citedNo
Citation typesNeutral: 3

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