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Bringing #LinaBell to life online

A case study in the creative and collaborative dynamics of Chinese online fandom

Bibliographic Data

ID6441988
AuthorsAriel Saiyinjiya (0009-0007-7587-668X, Columbia University), Yuejie Gu (Columbia University), Yuruo Lei (Columbia University), Xingyuan Meng (0000-0001-6040-2536, Columbia University), I Literat (0000-0001-8192-769X, Columbia University)
Year2024
Volume47
Issue4
Pages660-679
Publication date2024-12-04
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueMedia Culture & Society (JOURNAL)
Journal identifiersISSN: 0163-4437 • E-ISSN: 1460-3675
PublisherSAGE Publishing (PUBLISHER • US)
DOI10.1177/01634437241301615
OpenAlexW4404997036
LanguageEN
Citations received2
References cited24

This article delves into the dynamics of online fandom in China through the lens of LinaBell, a pink fox character introduced as a mascot by Shanghai Disneyland in September 2021. Unlike traditional Disney characters, LinaBell lacks an official backstory or media presence. Yet she has rapidly gained immense popularity among Chinese Disney fans, largely through social media platforms like Weibo. Our study centers on the LinaBell Super Topic Community on Weibo, consisting of over 543,000 members known as “LinaBell’s moms.” Employing qualitative content analysis of posts and comments, this research examines fans’ creative work, including videos, fanfiction, and memes around LinaBell, in order to understand the collective dynamics of Chinese online fandom. Our findings revealed two main themes: the collective personification of LinaBell through fan work, and the formation of a parakin bond with the character. The findings highlight the transformative role of social media in contemporary Chinese fandom as well as unveil a diverse landscape of participation, creativity, and community in Chinese culture through the prism of platforms like Weibo

Advertising · Anime · Art · Comics · Creativity · Dynamics (music · Fandom · Literature · Media studies · Online community · Popular culture · Popularity · Social media · Sociology · World Wide Web · Asian Culture and Media Studies · Computer Science · Digital Games and Media · Media, Gender, and Advertising · Psychology · Social Psychology

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Unique citing works2
Citations per year2
Citation span2025 - 2026 (2)
Citation velocitycurrent
Highly citedNo
Citation typesNeutral: 2

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