The “algorithmic as if
Computational resurrection and the animation of the dead in Deep Nostalgia
Datos Bibliográficos
| ID | 6443540 |
|---|---|
| Autores | Sara Kopelman (0000-0002-6316-514X, The Hebrew University of Jerusalem, Israel, autor de correspondencia), Paul Frosh (0000-0002-4813-074X, The Hebrew University of Jerusalem, Israel) |
| Año | 2023 |
| Volumen | 27 |
| Número | 4 |
| Páginas | 2393-2413 |
| Fecha de publicación | 2023-11-10 |
| Peer Reviewed | Sí |
| Open Access | Sí |
| Tipo | ARTICLE |
| Revista | New Media & Society (JOURNAL) |
| Identificadores de la revista | ISSN: 1461-4448 • E-ISSN: 1461-7315 |
| Editorial | SAGE Publishing (PUBLISHER • US) |
| DOI | 10.1177/14614448231210268 |
| OpenAlex | W4388568632 |
| Idioma | EN |
| Citas recibidas | 11 |
| Referencias citadas | 40 |
Contemporary artificial intelligence and algorithmic processes address deep-seated existential challenges and modes of desire. In so doing, they produce computational systems of imagination, an “algorithmic as if ” that enables the expression, transformation, and seeming overcoming of existential limitations via technological means. This article elaborates the character of the “algorithmic as if ” by focusing on Deep Nostalgia , an online tool that turns personal photographs of the deceased into looped animations which smile, blink, and move, promising to overcome mortality by technologically “resurrecting the dead.” Performing a close-reading of Deep Nostalgia ’s technological processes and the public discourse around its 2021 launch, the article highlights its combination of computational learning, forms of visual representation (photography, video, and animation), and distinctive realignments of temporal experience. Together, these frame the “algorithmic as if ” as a magical and affective space for realizing impossible longings that are also reflexive encounters with the “limit-situation” of human mortality
Aesthetics · Animation · Art · Character (mathematics · Cognitive science · Computer graphics (images · Epistemology · Existentialism · Frame (networking · Human–computer interaction · Linguistics · Politics · Reading (process · Representation (politics · Sociology · Visual arts · Computer Science · Geographies of human-animal interactions · Gothic Literature and Media Analysis · Law · Nostalgia and Consumer Behavior · Philosophy · Psychology · Artificial Intelligence
Co-construction with deathbots
Digital Immortality in Palaeoanthropology and Archaeology
The Talking (Virtual) Dead
Artificially alive
Commemorative stickers
Digital resurrection technology in destination promotion
Synthetic Heritage
Synthetic afterlives
The “Russian bots” between social and technological
The Insistent Image
Yearning for a You
Haunted Media
Mimesis as make-believe
The Burden of Representation
If…Then
Speaking into the Air
Discriminating Data
The Uncanny Valley [From the Field]
The Relevance of Algorithms
The Ontology of the Photographic Image
The memory of perfection
Deepfaking Keanu
Composite Portraits, Made by Combining Those of Many Different Persons Into a Single Resultant Figure
Existential Media
On ludic photography
The grand interruption
Visual communion
Dimensions of autonomy in human–algorithm relations
The limits of the imaginary
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Making, managing and experiencing ‘the now’
Covid-19
Algorithmic culture
Facing AI
Softimage
Universals and cultural differences in the judgments of facial expressions of emotion
Existential media
Cinema I
Technology and Magic
What Do We Talk about When We Talk About Animation
The Modalities of Nostalgia
Animation
The Turn to Affect
| Obras citantes distintas | 11 |
|---|---|
| Citas por año | 5,5 |
| Intervalo de citas | 2024 - 2026 (3) |
| Velocidad de citación | current |
| Altamente citado | No |
| Tipos de cita | Neutras: 11 |