Roman Cyborgs! On Significant Otherness, Material Absence, and Virtual Presence in the Archaeology of Roman Religion
Bibliographic Data
| ID | 7175168 |
|---|---|
| Authors | Eva Mol (0000-0003-4490-9155, Brown University, corresponding author) |
| Year | 2019 |
| Volume | 23 |
| Issue | 1 |
| Pages | 64-81 |
| Publication date | 2019-07-22 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | European Journal of Archaeology (JOURNAL) |
| Journal identifiers | ISSN: 1461-9571 • E-ISSN: 1741-2722 |
| Publisher | Cambridge University Press (CUP) (PUBLISHER) |
| DOI | 10.1017/eaa.2019.42 |
| OpenAlex | W2963764230 |
| Language | EN |
| Citations received | 2 |
| References cited | 42 |
In this article I explore different ways archaeologists can contribute to and learn from theorizing the digital world beyond the traditional functionalistic means of applying computational methods. I argue that current digital technologies can be a very constructive tool to create non-human experience and awareness. I pursue this argument by presenting ideas from a work-in-progress project experimenting with the post-human and the virtual, and by exploring significant otherness in Roman religion and the dark spots in human perception, through the analysis of an absent temple in Rome. Applying post-human philosophies and an expanded concept of virtuality beyond the digital makes it possible to change our approach to object/human/divine relations in Roman cults and how we present Roman heritage towards a post-humanist framework. Through this, digital archaeology can become one of the ways of re-examining and reinventing our ideas of the human, the past and the digital
Archaeology · Argument (complex analysis · Art · Constructive · Humanism · Object (grammar · Sociology · Virtuality (gaming · Archaeological Research and Protection · Computer Science · Historical, Religious, and Philosophical Studies · History · Innovative Human-Technology Interaction · Philosophy · Artificial Intelligence
Natural-Born Cyborgs
How We Became Posthuman
Unthought
Archaeology and the Senses
Alien Phenomenology, or What It's Like to Be a Thing
Multiple Sensorial Media Advances and Applications
Losing our Senses, an Exploration of 3D Object Scanning
(Re)Building Çatalhöyük
Becoming More (than) Human
The Embodied GIS. Using Mixed Reality to explore multi-sensory archaeological landscapes
After Virtual Archaeology
Pencils and Pixels
Toward the Archaeontology of the dead body
The Animated Image
If Not all Stones Are Alive
The singularity is near
Digital Sensoriality
Parables for the Virtual
Theorizing Posthumanism
Is This Stone Alive? Prefiguring the Future Role of Archaeology
From illusions to reality
Framing the past
Seeing is perceiving
Simians, Cyborgs, and Women
| Unique citing works | 2 |
|---|---|
| Citations per year | 0,5 |
| Citation span | 2022 - 2023 (2) |
| Citation velocity | historical |
| Highly cited | No |
| Citation types | Neutral: 2 |