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Game design as multimodal intervention

Exploring Cuban media reality through the ethnographic video game PakeTown

Bibliographic Data

ID7200319
AuthorsSteffen Köhn (0000-0002-6260-4462, Aarhus University Aarhus Centrum Denmark), Nestor Siré (Independent artist Havana Cuba)
Year2025
Volume41
Issue1
Publication date2025-01-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueVisual Anthropology Review (JOURNAL)
Journal identifiersISSN: 1058-7187 • E-ISSN: 1548-7458
PublisherWiley (PUBLISHER • GB)
DOI10.1111/var.70010
OpenAlexW4411716201
LanguageIT
References cited17

The mobile video game PakeTown presents an ethnographic depiction of the history of alternative media distribution in Cuba. It is a joint project between a multimodal anthropologist and a Cuban media artist working with ConWiro, an independent Cuban game studio. We discuss our game as a multimodal intervention that generated new conversations with our research participants, new modes of collaboration, as well as new knowledge about our field that we wouldn't have been able to gather through traditional (non‐interventionist) fieldwork methods such as interviews and participant observation. Developing PakeTown in conjunction with one of the initial video game companies in Cuba's still tightly regulated private sector provided a valuable understanding of how its founders, as key figures in the islands' emergent digital culture, overcame complex technological and political constraints at a time of profound social change. Moreover, the process of designing and marketing the game to resonate with local audiences offered us intriguing new insights into Cubans' everyday media consumption patterns. A supplemental guide to teaching this article is available at visualanthropologyreview.org/var411‐suppl‐koehn

Art · Depiction · Digital media · Ethnography · Field (mathematics · Game art design · Game design · Game Developer · Game studies · Intervention (counseling · Media studies · Multimedia · Participant observation · Political science · Politics · Social science · Sociology · Studio · Video game · Visual arts · World Wide Web · Anthropology · Computer Science · Cuban History and Society · Digital Games and Media · Media and Digital Communication · Psychology

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    Trebor Scholz•Digital labor•2012

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    Ian Bogost•Persuasive Games•2007

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    Open Access•Tanya J King, Tanya King et al.•The Australian Journal of…•2009

  • Design Anthropology

    Wendy Gunn, T Otto et al.•Design Anthropology•2013

  • Being in the World (of Warcraft)

    A Golub•Anthropological Quarterly•2010

  • Swap It on WhatsApp

    Open Access•Steffen Köhn, Nestor Siré•The Journal of Latin American and…•2022

  • Fragile connections

    Open Access•Steffen Köhn, Nestor Siré•American Anthropologist•2022

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    Open Access•Stephanie Takaragawa, T Lynn Smith et al.•American Anthropologist•2019

  • Ethnographic Film as Exchange

    T Otto•Canberra Anthropology•2013

Citation velocityhistorical
Highly citedNo

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