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Designing immersive experiences for heritage sites

Developing VR-focused guidance based on a case study of Nottingham's caves

Bibliographic Data

ID7472587
AuthorsDesdemona Yaa Asobayire (University of Nottingham), Glyn Lawson (0000-0002-8906-4873, Nottingham Trent University, corresponding author), Setia Hermawati (0000-0002-8428-624X, University of Nottingham), Christopher King (0000-0002-2127-0902, University of Nottingham)
Year2026
Volume40
Pagese00510
Publication date2026-03-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueDigital Applications in Archaeology and Cultural Heritage (JOURNAL)
Journal identifiersISSN: 2212-0548
PublisherElsevier BV (PUBLISHER)
DOI10.1016/j.daach.2026.e00510
OpenAlexW7126072480
LanguageEN
References cited32

Immersive technologies such as Virtual and Augmented Reality (VR and AR) are increasingly being adopted by cultural institutions to enhance engagement, learning and emotional connection. However, questions remain around inclusivity, sustainability, and authenticity. This paper reports a qualitative case study of Nottingham’s historic caves, in which prototype VR and AR demonstrators were used as discussion prompts with technology developers, heritage stakeholders, and public visitors. Semi-structured interviews (n=32) explored perceptions of immersion, accessibility, feasibility, educational value, and ethics. Findings show that immersive experiences can deepen emotional connection and foster curiosity, but their impact depends on delivery context, usability, and institutional support. Participants highlighted risks of exclusion, technical fragility, and narrative ambiguity, alongside opportunities for widening access and enhancing learning. The study contributes practical guidance for designing inclusive, authentic, and sustainable immersive heritage experiences, emphasising co-design, hybrid delivery models, and transparent operational planning

Cultural heritage · Emerging technologies · Immersive technology · Narrative · Perception · Qualitative research · Virtual reality · Architecture · Augmented Reality Applications · Spatial Cognition and Navigation · Virtual Reality Applications and Impacts

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Citation velocityhistorical
Highly citedNo

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