Investing in meaning
Justifying Card Game Collecting in an Age of Frictionless Consumption
Bibliographic Data
| ID | 7473535 |
|---|---|
| Authors | Suzanne Abrahamse (Erasmus University Rotterdam), Michaël Berghman (0000-0002-7755-3135, Erasmus University Rotterdam), Julian Schaap (0000-0002-3656-4225, Erasmus University Rotterdam, corresponding author) |
| Year | 2026 |
| Volume | 19 |
| Issue | 1 |
| Pages | 135-150 |
| Publication date | 2026-01-02 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Journal of Cultural Economy (JOURNAL) |
| Journal identifiers | ISSN: 1753-0350 • E-ISSN: 1753-0369 |
| Publisher | Informa UK Limited (PUBLISHER • GB) |
| DOI | 10.1080/17530350.2025.2559315 |
| OpenAlex | W4417343786 |
| Language | EN |
| References cited | 30 |
Toy collectibles such as LEGO, Pokémon, and Magic: The Gathering have seen a steep increase in consumer interest as objects of financial investment. This puts pressure on the meaningfulness of collecting, as the ‘thrill of the hunt’ is replaced by transparent online marketplaces with disenchanting financial logics and direct, frictionless consumption options. Based on qualitative interviews with collectors of the popular Collectible Card Game (CCG), Magic: The Gathering, we explore how collectors justify their continued consumption. First, by applying limitation strategies in their collecting practices they safeguard its meaningfulness. Second, and at times paradoxically, collectors invoke a parallel economic justification strategy fixed on financial value, to justify their continued engagement with the product. While the former strategy is predominantly employed to sustain the practice’s meaningfulness for the collectors themselves and their peers, the latter serves to present collecting as a rational investment strategy to (skeptical) outsiders
Hedonic shopping motivations
The destructive side of branding
Collecting as Routine Human Behavior
The sneaker – marketplace icon
Conservadorismo e masculinidade tóxica na cultura gamer
Personal collections as material assemblages
When materiality ‘bites back’
ESports, skins and loot boxes
Collectors and Collecting
Cult Collectors
Veblen, Bourdieu, and Conspicuous Consumption
The Playlist Experience
The art of (self)legitimization
The Sociology of Critical Capacity
Consumer Work and Agency in the Analog Revival
Playing Spotify's game
Vinyl as event
Regulating (Virtual) Subjects
(De-)stabilizing the digitized fashion market on Instagram-dynamics of visual performative assemblages
Competing orders of worth in extraordinary consumption community
| Citation velocity | historical |
|---|---|
| Highly cited | No |