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The Cultural Effect of Popular Korean Drama

Squid Game

Bibliographic Data

ID7520528
AuthorsNamiratusshofa Siregar (Universitas Sumatera Utara, corresponding author), Alemina Br Perangin – Angin (Universitas Sumatera Utara), Alemina Br Perangin angin, Umar Mono (0000-0002-2175-2258, Universitas Sumatera Utara)
Year2021
Volume9
Issue2
Pages445-451
Publication date2021-12-18
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueIDEAS Journal on English Language Teaching and Learning Linguistics and Literature (JOURNAL)
Journal identifiersISSN: 2338-4778 • E-ISSN: 2548-4192
PublisherInstitut Agama Islam Negeri (IAIN) Palopo (PUBLISHER)
DOI10.24256/ideas.v9i2.2341
OpenAlexW4285319967
LanguageEN
Citations received3
References cited5

Nowadays, the phenomenon of squid game is exploding at an alarming rate. It does not take long for the audience to spread the drama virally, as it is so true to life. People of all ages from all over the world are extremely enthusiastic about the outcome of the drama, which is referred to as euphoria. The descriptive qualitative method was used in this study, and the author discovered that the three most famous trends inspired by the drama are red and green light, dalgona candy, and costume play. Children are more likely to not consume in order for the rating to be 18+, but the trends can't be denied at all, even when it comes to children. It also has an impact on their mental and behavioral health

Advertising · Art · Business · Drama · Literature · Media studies · Mental health · Order (exchange · Phenomenon · Physics · Psychiatry · Sociology · Squid · Asian Culture and Media Studies · History · Psychology

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Unique citing works3
Citations per year0,75
Citation span2022 - 2025 (4)
Citation velocityrecent
Highly citedNo
Citation typesNeutral: 3

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