The Cultural Effect of Popular Korean Drama
Squid Game
Bibliographic Data
| ID | 7520528 |
|---|---|
| Authors | Namiratusshofa Siregar (Universitas Sumatera Utara, corresponding author), Alemina Br Perangin – Angin (Universitas Sumatera Utara), Alemina Br Perangin angin, Umar Mono (0000-0002-2175-2258, Universitas Sumatera Utara) |
| Year | 2021 |
| Volume | 9 |
| Issue | 2 |
| Pages | 445-451 |
| Publication date | 2021-12-18 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | IDEAS Journal on English Language Teaching and Learning Linguistics and Literature (JOURNAL) |
| Journal identifiers | ISSN: 2338-4778 • E-ISSN: 2548-4192 |
| Publisher | Institut Agama Islam Negeri (IAIN) Palopo (PUBLISHER) |
| DOI | 10.24256/ideas.v9i2.2341 |
| OpenAlex | W4285319967 |
| Language | EN |
| Citations received | 3 |
| References cited | 5 |
Nowadays, the phenomenon of squid game is exploding at an alarming rate. It does not take long for the audience to spread the drama virally, as it is so true to life. People of all ages from all over the world are extremely enthusiastic about the outcome of the drama, which is referred to as euphoria. The descriptive qualitative method was used in this study, and the author discovered that the three most famous trends inspired by the drama are red and green light, dalgona candy, and costume play. Children are more likely to not consume in order for the rating to be 18+, but the trends can't be denied at all, even when it comes to children. It also has an impact on their mental and behavioral health
Advertising · Art · Business · Drama · Literature · Media studies · Mental health · Order (exchange · Phenomenon · Physics · Psychiatry · Sociology · Squid · Asian Culture and Media Studies · History · Psychology
| Unique citing works | 3 |
|---|---|
| Citations per year | 0,75 |
| Citation span | 2022 - 2025 (4) |
| Citation velocity | recent |
| Highly cited | No |
| Citation types | Neutral: 3 |