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Organizing in the Game Industry

The Story of Game Workers Unite U.K

Bibliographic Data

ID7933478
AuthorsJamie Woodcock (0000-0001-7097-305X, University of Oxford, corresponding author)
Year2020
Volume29
Issue1
Pages50-57
Publication date2020-01-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueNew Labor Forum (JOURNAL)
Journal identifiersISSN: 1095-7960 • E-ISSN: 1557-2978
PublisherSAGE Publications (PUBLISHER • US)
DOI10.1177/1095796019893315
OpenAlexW2996146586
LanguageEN
Citations received5
References cited2

The videogames industry is often talked about as a “new” or “young” industry. Compared to many existing industries it is, of course, comparatively new. However, the first videogame—the iNimatron/i—was made in 1940 and briefly featured at the World’s Fair. Programmers working for the military were hacking games onto computers in the 1950s; iSpacewar!/i, made by Massachusetts Institute of Technology (MIT) student Steve Russell, was being distributed across a predecessor of the internet in the 1960s, and arcade games were being launched by companies like Atari in the 1970s. Even if the latter date is the point from which videogames were really commercialized, the earlier examples demonstrate that the industry originated almost half a century ago. Following a brief overview of the videogames industry, this article focuses on workplace issues that have spurred organizing efforts among some workers in the industry

Economics · Digital Games and Media

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    Open Access•Erol Bulut•Television & New Media•2023

  • Labour and migration in the games industry

    André Campos Rocha, Jamie Woodcock et al.•Globalizations•2025

  • Measuring and managing creative labour

    Open Access•Frederick Harry Pitts•Organization•2022

  • White Masculinity, Creative Desires, and Production Ideology in Video Game Development

    Open Access•Erol Bulut•Games and Culture•2020

  • Studying Game Development Cultures

    Open Access•Olli Sotamaa•Games and Culture•2021

  • Labor and monopoly capital

    Harry Braverman•Labor and monopoly capital•1975

  • The work of play

    Jamie Woodcock•Journal of Gaming & Virtual Worlds•2016

Unique citing works5
Citations per year0,83
Citation span2020 - 2025 (6)
Citation velocityrecent
Highly citedNo
Citation typesNeutral: 5

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