The Effects of Escape from Self and Interpersonal Relationship on the Pathological Use of Internet Games
Bibliographic Data
| ID | 8905944 |
|---|---|
| Authors | Jung‐Hye Kwon (0000-0001-5201-3645, Korea University, corresponding author), Jung-Hye Kwon, Chung-Suk Chung (Korea University), Jung Lee (0000-0001-9274-6739, Korea University) |
| Year | 2009 |
| Volume | 47 |
| Issue | 1 |
| Pages | 113-121 |
| Publication date | 2009-08-22 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Community Mental Health Journal (JOURNAL) |
| Journal identifiers | ISSN: 0010-3853 • E-ISSN: 1573-2789 |
| Publisher | Springer Science+Business Media (PUBLISHER • DE) |
| DOI | 10.1007/s10597-009-9236-1 |
| PMID | 19701792 |
| OpenAlex | W2056700696 |
| Language | EN |
| Citations received | 65 |
| References cited | 22 |
Addiction · Developmental psychology · Mood · Negative mood · Pathological · Psychiatry · The Internet · Bullying, Victimization, and Aggression · Child Development and Digital Technology · Impact of Technology on Adolescents · Medicine · Psychology · Social Psychology
Internet Addiction or Excessive Internet Use
Internet gaming addiction
Antecedents and consequences of social media fatigue
Internet gaming disorder in children and adolescents
Online gaming addiction in children and adolescents
Family factors in adolescent problematic Internet gaming
Early adolescent Internet game addiction in context
The Mediating Effect of Gaming Motivation Between Psychiatric Symptoms and Problematic Online Gaming
Internet gaming disorder, motives, game genres and psychopathology
Exploring the Relationships Between Digital Life Balance and Internet Social Capital, Loneliness, Fear of Missing Out, and Anxiety
Problem gaming-related harm experienced by partners and parents of individuals with gaming problems and their help-seeking experiences
From healthy play to gaming disorder
A three-wave longitudinal study on the underlying metacognitive mechanism between depression and Internet gaming disorder
Evaluation of a multicomponent positive psychology program to prevent gaming disorder and enhance mental wellness in primary pupils
The Roles of Parent-and-Child Mental Health and Parental Internet Addiction in Adolescent Internet Addiction
A comprehensive model to understand and assess the motivational background of video game use
Altered core networks of brain connectivity and personality traits in internet gaming disorder
Associations between gaming disorder, parent-child relationship, parental supervision, and discipline styles
Social anxiety and Internet gaming disorder
Rethinking escapism and escape
A moderated mediation model of the relationship between academic stress and digital game addiction
Adolescent gaming and parent–child emotional closeness
Making sense of the impact of Covid-19 event on college students’ online deviant behavior
Parental behaviors associated with internet gaming disorder in children and adolescents
Internet gaming disorder (IGD) and smartphone overuse in Australian primary school and secondary school children
How Parental Mediation Affects Adolescent Short-Form Video Addiction
Problematic gaming, social withdrawal, and Escapism
Academic stress and first-/third-person shooter game addiction in a large adolescent sample
How smartphone use becomes problematic
Symptomatology, risk, and protective factors of gaming disorder
A longitudinal study of the impact of parental loneliness on adolescents' online game addiction
Longitudinal association of adolescents’ perceptions of parental mediations and compulsive Internet use
User-Avatar discrepancy scale
Uncovering latent profiles of internet, smartphone and gaming use among young adults and their relationships with psychosocial risk factors
Parental marital conflict, negative emotions, phubbing, and academic burnout among college students in the postpandemic era
The relationship between online gaming motivation, self-concept clarity and tendency toward problematic gaming
Bio-psychosocial factors of children and adolescents with internet gaming disorder
相对剥夺感与大学生网络游戏成瘾的关系
Effects of massively multiplayer online roleplaying games on psychological health and inter-personal relationships of the male youth
How and when is academic stress associated with adolescent digital game addiction
Prevalence of Internet gaming disorder, and its association with aggression, impulsivity and suicide ideation among university students
Effects of Increasing the Negativity of Implicit Outcome Expectancies on Internet Gaming Impulsivity
Neural Correlates of Distorted Self-concept in Individuals With Internet Gaming Disorder
The longitudinal impact of reinforcement sensitivity on internet addiction among college students
Escapism and Excessive Online Behaviors
Gaming among Children and Adolescents during the Covid-19 Lockdown
Internet Gaming Disorder
Problematic Internet Use in Adolescents from Divorced Families
Smart Device Use and Perceived Physical and Psychosocial Outcomes among Hong Kong Adolescents
Associations Among Resilience, Stress, Depression, and Internet Gaming Disorder in Young Adults
Mediating Factors of the Association Between Shyness and Generalized Pathological Internet Use in Chinese University Students
Core Symptoms and Symptom Relationships of Problematic Internet Use in Children and Adolescents
Internet Addiction and Perceived Self-Efficacy Among University Students
The Mechanism Underlying the Effect of Actual-Ideal Self-Discrepancy on Internet Gaming Addiction
A Longitudinal Study on the Effects of Parental Anxiety on Mobile Game Addiction in Adolescents
The Role of Avoidance Coping and Escape Motives in Problematic Online Gaming
Do gaming motives mediate between psychiatric symptoms and problematic gaming? An empirical survey study
Playing during a crisis
Problematic gaming behaviour and health-related outcomes
The exercise world of otaku
Parent‒child Relationships and Gaming Addiction
Does school-related burnout influence problematic Facebook use
Parental conflict and cyberbullying among Chinese adolescents
Is There a Difference Between the Real Self and the Virtual Self of Internet Game Players? The Effect of Avatar Identity
Addicted to the Thrill of the Virtual Hunt
Latent Variable Models
Suicide as escape from self.
Issues for DSM-V
Testing Structural Equation Models
Interaction Concepts of Personality
Modification in the Proposed Diagnostic Criteria for Internet Addiction
A cognitive-behavioral model of pathological Internet use
Sensation seeking and internet dependence of Taiwanese high school adolescents
Internet Addiction
Comparison of Internet addicts and non-addicts in Taiwanese high school
Internet Over-Users' Psychological Profiles
Dependence on Computer Games by Adolescents
Children's evaluations of provocation between peers
Issues of validity and reliability in the use of real–ideal discrepancy scores to measure self-regard
Alternative Ways of Assessing Model Fit
| Unique citing works | 65 |
|---|---|
| Citations per year | 4,06 |
| Citation span | 2010 - 2026 (17) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 65 |