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Gamified learning in grammar lessons

EFL students' perceptions of Kahoot! and Quizizz

Bibliographic Data

ID9406640
AuthorsAnh Tuan Pham (0000-0002-5961-1725, FPT University, corresponding author), Chau Thi Hong Thai (Can Tho University), Thành Nguyen (0000-0003-4536-3908, Can Tho University), Tham Van Nguyen
Year2025
Volume259
Pages105436-105436
Publication date2025-08-18
Open AccessYes
TypeARTICLE
VenueActa Psychologica (JOURNAL)
Journal identifiersISSN: 0001-6918 • E-ISSN: 1873-6297
PublisherElsevier BV (PUBLISHER)
DOI10.1016/j.actpsy.2025.105436
PMID40818419
OpenAlexW4413269859
LanguageEN
Citations received1
References cited23

Context (archaeology · English as a foreign language · English for specific purposes · English grammar · Grammar · Grammar school · Linguistics · Mathematics education · Pedagogy · Perception · Educational Games and Gamification · Online Learning and Analytics · Psychology · Technology-Enhanced Education Studies

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Citations per year1
Citation span2025 - 2025 (1)
Highly citedNo

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