Gamified learning in grammar lessons
EFL students' perceptions of Kahoot! and Quizizz
Bibliographic Data
| ID | 9406640 |
|---|---|
| Authors | Anh Tuan Pham (0000-0002-5961-1725, FPT University, corresponding author), Chau Thi Hong Thai (Can Tho University), Thành Nguyen (0000-0003-4536-3908, Can Tho University), Tham Van Nguyen |
| Year | 2025 |
| Volume | 259 |
| Pages | 105436-105436 |
| Publication date | 2025-08-18 |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Acta Psychologica (JOURNAL) |
| Journal identifiers | ISSN: 0001-6918 • E-ISSN: 1873-6297 |
| Publisher | Elsevier BV (PUBLISHER) |
| DOI | 10.1016/j.actpsy.2025.105436 |
| PMID | 40818419 |
| OpenAlex | W4413269859 |
| Language | EN |
| Citations received | 1 |
| References cited | 23 |
Context (archaeology · English as a foreign language · English for specific purposes · English grammar · Grammar · Grammar school · Linguistics · Mathematics education · Pedagogy · Perception · Educational Games and Gamification · Online Learning and Analytics · Psychology · Technology-Enhanced Education Studies
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| Citations per year | 1 |
|---|---|
| Citation span | 2025 - 2025 (1) |
| Highly cited | No |