Roy Pea
Datos Biográficos
| ID | 100529 |
|---|---|
| NOMBRE | Roy Pea |
| NOMBRES | Roy |
| APELLIDO | Pea |
| FIRMA | PEA R |
| AFILIACIONES | Stanford University |
| ORCID | 0000-0001-6301-3536 |
| VERIFICADO | Sí |
| TOTAL DE OBRAS | 38 |
| TOTAL DE CITAS | 202 |
| TOTAL COMO AUTOR | 37 |
| TOTAL COMO EDITOR | 1 |
| PRIMER AÑO DE PUBLICACIÓN | 1979 |
| AÑO MÁS RECIENTE DE PUBLICACIÓN | 2026 |
| ÍNDICE H | 7 |
Co-constructing critical data literacy in families
How AI Companions shape learner’s socio-emotional learning and metacognitive development
AI Companions, powered by large language models, are increasingly embedded in learners’ daily lives. Originally designed for entertainment and wellness, these systems are now used by students to regulate stress, reflect on themselves, and support their studies. Yet little is known about how learners experience these tools or what outcomes they associate with their use. To address this gap, we conducted a retrospective survey of 1,006 adult learne…
In memoriam - Nora Sabelli
On Friday, September 6, 2024, the learning sciences field lost a giant in Dr. Nora Sabelli, 87 years old, a personal mentor to many researchers and an inspiration to so many learning scientists and
Catalyzing collective imagination for sustainability transformations
Reading and writing climate fiction may aid humanity in imagining more sustainable futures. Yet typical approaches to investigating environmental literacy neglect the collective nature of learning and imagination. This exploratory study adopts a socioculturally-informed complex systems approach to analyze collective imagination for sustainability transformations during a collaborative climate fiction writing activity in a high-school classroom. D…
Envisioning sustainable climate imaginaries through an “engineering fiction” learning experience
The adventures of John Bransford
Multilayered Installation Design
Humans are social animals living in societies with most of their activities occurring in social settings, characterized by multiple actors, the crossing of individual behavioral paths, interactions between participants themselves and between participants and material (or immaterial) setting components. We theorize that virtual conferences, like physical ones, have a dual-space structure where the two types of activities (content transfer and soci…
Athlete Enjoyment of Prior Education Moderates change in Concussion-Reporting Intention after Interactive Education
Undiagnosed concussions increase risk of additional injuries and can prolong recovery. Because of the difficulties recognizing concussive symptoms, concussion education must specifically target improving athlete concussion reporting. Many concussion education programs are designed without significant input from athletes, resulting in a less enjoyable athlete experience, with potential implications on program efficacy. Athlete enjoyment of previou…
Rethinking Learning
Theories of learning developed in education and psychology for the past 100 years are woefully inadequate to support the design of schools and classrooms that foster deep learning and equity. Needed is learning theory that can guide us in creating schools and classrooms where deep learning occurs, where learners’ full selves are engaged, and that disrupt existing patterns of inequality and oppression. In this article, we build on recent research …
Handbook of the Cultural Foundations of Learning
Edited by a diverse group of expert collaborators, the Handbook of the Cultural Foundations of Learning is a landmark volume that brings together cutting-edge research examining learning as entailing inherently cultural processes. Conceptualizing culture as both a set of social practices and connected to learner identities, the chapters synthesize contemporary research in elaborating a new vision of the cultural nature of learning, moving beyond …
Personal Perspectives on the Emergence of the Learning Sciences
We describe the emergence of the interdisciplinary learning sciences field and its consequential transformations, drawing on experiences that brought us together. Starting with our undergraduate years, the account culminates with the formation of the International Society of the Learning Sciences. We weave our experiences around six themes that shaped the emergence of the learning sciences and our own trajectories: (a) Broadening the community an…
Rethinking schools, rethinking learning
The COVID-19 pandemic and social unrest offer an opportunity to clarify what learning is and rethink how to design and assess a “good” school. Schools — online, hybrid, or in-person — should foster learning for all students. Yet, too often, schools paradoxically act as both drivers of equity and reproducers of inequities, both inviting and foreclosing certain types of learning. Maxine McKinney de Royston, Carol Lee, Na’ilah Suad Nasir, and Roy Pe…
The Living Hand of the Past
“Technology” is lately equated with hardware and software, but for the Ancient Greeks, a technology combined two linked features: the doing of an art/craft ( techne ) and theorizing about the doing ( technologia ). We thus consider a “technology” as a “sociotechnical system” – an entanglement of humans with one another, the tools, arts, crafts, practices and institutionalized forms of life of their time. Writing systems and new media are each rel…
Immersive Virtual Reality Field Trips Facilitate Learning About Climate Change
Across four studies, two controlled lab experiments and two field studies, we tested the efficacy of immersive Virtual Reality (VR) as an education medium for teaching the consequences of climate change, particularly ocean acidification. Over 270 participants from four different learning settings experienced an immersive underwater world designed to show the process and effects of rising sea water acidity. In our studies, people learned about mar…
Designing for deeper learning in a blended computer science course for middle school students
The focus of this research was to create and test an introductory computer science course for middle school. Titled “Foundations for Advancing Computational Thinking” (FACT), the course aims to prepare and motivate middle school learners for future engagement with algorithmic problem solving. FACT was also piloted as a seven-week course on Stanford’s OpenEdX MOOC platform for blended in-class learning. Unique aspects of FACT include balanced peda…
Understanding video tools for teaching
Computational Thinking in K–12
Jeannette Wing’s influential article on computational thinking 6 years ago argued for adding this new competency to every child’s analytical ability as a vital ingredient of science, technology, engineering, and mathematics (STEM) learning. What is computational thinking? Why did this article resonate with so many and serve as a rallying cry for educators, education researchers, and policy makers? How have they interpreted Wing’s definition, and …
Media use, face-to-face communication, media multitasking, and social well-being among 8- to 12-year-old girls
An online survey of 3,461 North American girls ages 8-12 conducted in the summer of 2010 through Discovery Girls magazine examined the relationships between social well-being and young girls' media use--including video, video games, music listening, reading/homework, e-mailing/posting on social media sites, texting/instant messaging, and talking on phones/video chatting--and face-to-face communication. This study introduced both a more granular m…
Conducting Video Research in the Learning Sciences
Focusing on expanding technical capabilities and new collaborative possibilities, we address 4 challenges for scientists who collect and use video records to conduct research in and on complex learning environments: (a) Selection: How can researchers be systematic in deciding which elements of a complex environment or extensive video corpus to select for study? (b) Analysis: What analytical frameworks and practices are appropriate for given resea…
Beyond participation to co-creation of meaning
Digital social media is dramatically changing the social landscape and the ways in which we understand 'participation'. As youth embrace these dynamic yet highly scripted forms of mediated social interaction, educators have struggled to find ways to harness these new participatory forms to support learning. This article considers the interactive structures and frameworks that underlie much of 'Web 2.0' participatory media, and proposes that theor…
Werner’s Influences on Contemporary Psychology
A recent 2-day conference at Clark University on ‘Developmental Psychology for the 1980s: Werner’s Influences on Theory and Praxis’ is reviewed. Synopses are provided of the presentations and panel discussions, which outlined findings of Werner-inspired research programs, as well as offering formulations of the contributions and future prospects of both Werner’s comparative-developmental perspective and its recent extension, genetic-dramatism (in…
Mathematics Worth Knowing, Resources Worth Growing, Research Worth Noting
The authors praise Foundations for Success: The Final Report of the National Mathematics Advisory Panel (2008) for focusing on the mathematics within mathematics education. They critique the Panel for (a) constraining its analysis to two traditional school courses, (b) isolating independent factors and undervaluing integrated approaches, and (c) overlooking recent insights on mathematics learning. The authors urge others to seek deeper analysis o…
Cognitive technologies for establishing, sharing and comparing perspectives on video over computer networks
The rapidly increasing presence of digital video recordings and new communication capacities on the Internet has created new possibilities for collaboration in behavioral science research. Unfortunately, digital video has so far proven to be an unnatural medium for collaborative activity due to a lack of adequate tools that support joint analysis of a shared video record. We describe seven socio-technical design challenges that face what we term …
Using the World Wide Web to Build Learning Communities in K-12
Many are the conditions which must be fulfilled if the Great Society is to become a Great Community .... The highest and most difficult kind of inquiry and a subtle, delicate, vivid and responsive art of communication must take possession of the physical machinery of transmission and circulation and breath life into it. When the machine age has thus perfected its machinery, it will be a means of life and not its despotic master. – John Dewey (193…
The Social and Technological Dimensions of Scaffolding and Related Theoretical Concepts for Learning, Education, and Human Activity
2004). The Social and Technological Dimensions of Scaffolding and Related Theoretical Concepts for Learning, Education, and Human Activity. Journal of the Learning Sciences: Vol. 13, No. 3, pp. 423-451
The Social and Technological Dimensions of Scaffolding and Related Theoretical Concepts for Learning, Education, and Human Activity
2004). The Social and Technological Dimensions of Scaffolding and Related Theoretical Concepts for Learning, Education, and Human Activity. Journal of the Learning Sciences: Vol. 13, No. 3, pp. 423-451
Media use, face-to-face communication, media multitasking, and social well-being among 8- to 12-year-old girls
An online survey of 3,461 North American girls ages 8-12 conducted in the summer of 2010 through Discovery Girls magazine examined the relationships between social well-being and young girls' media use--including video, video games, music listening, reading/homework, e-mailing/posting on social media sites, texting/instant messaging, and talking on phones/video chatting--and face-to-face communication. This study introduced both a more granular m…
Computational Thinking in K–12
Jeannette Wing’s influential article on computational thinking 6 years ago argued for adding this new competency to every child’s analytical ability as a vital ingredient of science, technology, engineering, and mathematics (STEM) learning. What is computational thinking? Why did this article resonate with so many and serve as a rallying cry for educators, education researchers, and policy makers? How have they interpreted Wing’s definition, and …
Rethinking Learning
Theories of learning developed in education and psychology for the past 100 years are woefully inadequate to support the design of schools and classrooms that foster deep learning and equity. Needed is learning theory that can guide us in creating schools and classrooms where deep learning occurs, where learners’ full selves are engaged, and that disrupt existing patterns of inequality and oppression. In this article, we build on recent research …
Merds that laugh don't like mushrooms
The study examines the relationship between the development of logical processes required in deductive reasoning and their ocmsions of use.Verbal syllogism problems were presented to 4-to 5-year-old children.The problems were systematically varied in content (fantasy premises; premises incongruent with real-world events; premises congruent with real-world events), form, and order of presentation of problem types.Results indicate that young childr…
Beyond participation to co-creation of meaning
Digital social media is dramatically changing the social landscape and the ways in which we understand 'participation'. As youth embrace these dynamic yet highly scripted forms of mediated social interaction, educators have struggled to find ways to harness these new participatory forms to support learning. This article considers the interactive structures and frameworks that underlie much of 'Web 2.0' participatory media, and proposes that theor…
Changing How and What Children Learn in School with Computer-Based Technologies
Schools today face ever-increasing demands in their attempts to ensure that students are well equipped to enter the workforce and navigate a complex world. Research indicates that computer technology can help support learning, and that it is especially useful in developing the higher-order skills of critical thinking, analysis, and scientific inquiry. But the mere presence of computers in the classroom does not ensure their effective use. Some co…
Research news and Comment
Cognitive technologies for establishing, sharing and comparing perspectives on video over computer networks
The rapidly increasing presence of digital video recordings and new communication capacities on the Internet has created new possibilities for collaboration in behavioral science research. Unfortunately, digital video has so far proven to be an unnatural medium for collaborative activity due to a lack of adequate tools that support joint analysis of a shared video record. We describe seven socio-technical design challenges that face what we term …
Using the World Wide Web to Build Learning Communities in K-12
Many are the conditions which must be fulfilled if the Great Society is to become a Great Community .... The highest and most difficult kind of inquiry and a subtle, delicate, vivid and responsive art of communication must take possession of the physical machinery of transmission and circulation and breath life into it. When the machine age has thus perfected its machinery, it will be a means of life and not its despotic master. – John Dewey (193…
Envisioning sustainable climate imaginaries through an “engineering fiction” learning experience
Mathematics Worth Knowing, Resources Worth Growing, Research Worth Noting
The authors praise Foundations for Success: The Final Report of the National Mathematics Advisory Panel (2008) for focusing on the mathematics within mathematics education. They critique the Panel for (a) constraining its analysis to two traditional school courses, (b) isolating independent factors and undervaluing integrated approaches, and (c) overlooking recent insights on mathematics learning. The authors urge others to seek deeper analysis o…
Can information theory explain early word choice
One problem of interest in child language study has been specifying what features of the speech situation determine what children will say. Several cognitively based approaches to child language development have proposed principles of ‘informativeness’ to explain the child's choice of word(s). These principles predict that the child will choose the ‘most informative’ element of a situation and encode it in speech. Detailed inspection of this view…
Origins of verbal logic
Children two to three years of age can spontaneously correct false statements and affirm true ones in a modified sentence verification paradigm. Such performances imply that very young children display knowledge of the rules of correspondence between language and reality (truth conditions) which are central to propositional logic, at an age when logical development in cognition has not been previously acknowledged
What is planning development the development of
Making a developmental perspective on planning activities explicit may be necessary not only for the formulation of a developmental psychology of planning but also for the development of planning by individuals. School-aged children have some knowledge about planning, but they focus very little on the central revisionary quality of plan construction and plan execution
Merds that laugh don't like mushrooms
The study examines the relationship between the development of logical processes required in deductive reasoning and their ocmsions of use.Verbal syllogism problems were presented to 4-to 5-year-old children.The problems were systematically varied in content (fantasy premises; premises incongruent with real-world events; premises congruent with real-world events), form, and order of presentation of problem types.Results indicate that young childr…
Integrating human and computer intelligence
This chapter discusses some of the philosophical and empirical implications for developmental psychology of the prospect of human-computer intelligent systems, which can work together to solve problems, learn, and develop
The Aims of Software Citicism
The Aims of Software Criticism
HAL is a multi-disciplinary open access archive for the deposit and dissemination of sci-entific research documents, whether they are pub-lished or not. The documents may come from teaching and research institutions in France or abroad, or from public or private research centers. L’archive ouverte pluridisciplinaire HAL, est destinée au dépôt et a ̀ la diffusion de documents scientifiques de niveau recherche, publiés ou non, émanant des établisse…
Inspecting Everyday Mathematics
Series Foreword
In this important theoretical treatist, Jean Lave, anthropologist, and Etienne Wenger, computer scientist, push forward the notion of situated learning - that learning is fundamentally a social process. The authors maintain that learning viewed as situated activity has as its central defining characteristic a process they call legitimate peripheral participation (LPP). Learners participate in communities of practitioners, moving toward full parti…
Trajectories from Today's WWW to a Powerful Educational Infrastructure
Submitted to Educational Researcher, Research News and Comment
Research news and Comment
Changing How and What Children Learn in School with Computer-Based Technologies
Schools today face ever-increasing demands in their attempts to ensure that students are well equipped to enter the workforce and navigate a complex world. Research indicates that computer technology can help support learning, and that it is especially useful in developing the higher-order skills of critical thinking, analysis, and scientific inquiry. But the mere presence of computers in the classroom does not ensure their effective use. Some co…
Studying Complex Social Practice to Improve Lives
(2003). Studying Complex Social Practice to Improve Lives: Humanistic Computing for Learning. Mind, Culture, and Activity: Vol. 10, No. 1, pp. 86-89
The Social and Technological Dimensions of Scaffolding and Related Theoretical Concepts for Learning, Education, and Human Activity
2004). The Social and Technological Dimensions of Scaffolding and Related Theoretical Concepts for Learning, Education, and Human Activity. Journal of the Learning Sciences: Vol. 13, No. 3, pp. 423-451
Using the World Wide Web to Build Learning Communities in K-12
Many are the conditions which must be fulfilled if the Great Society is to become a Great Community .... The highest and most difficult kind of inquiry and a subtle, delicate, vivid and responsive art of communication must take possession of the physical machinery of transmission and circulation and breath life into it. When the machine age has thus perfected its machinery, it will be a means of life and not its despotic master. – John Dewey (193…
Mathematics Worth Knowing, Resources Worth Growing, Research Worth Noting
The authors praise Foundations for Success: The Final Report of the National Mathematics Advisory Panel (2008) for focusing on the mathematics within mathematics education. They critique the Panel for (a) constraining its analysis to two traditional school courses, (b) isolating independent factors and undervaluing integrated approaches, and (c) overlooking recent insights on mathematics learning. The authors urge others to seek deeper analysis o…
Cognitive technologies for establishing, sharing and comparing perspectives on video over computer networks
The rapidly increasing presence of digital video recordings and new communication capacities on the Internet has created new possibilities for collaboration in behavioral science research. Unfortunately, digital video has so far proven to be an unnatural medium for collaborative activity due to a lack of adequate tools that support joint analysis of a shared video record. We describe seven socio-technical design challenges that face what we term …
Werner’s Influences on Contemporary Psychology
A recent 2-day conference at Clark University on ‘Developmental Psychology for the 1980s: Werner’s Influences on Theory and Praxis’ is reviewed. Synopses are provided of the presentations and panel discussions, which outlined findings of Werner-inspired research programs, as well as offering formulations of the contributions and future prospects of both Werner’s comparative-developmental perspective and its recent extension, genetic-dramatism (in…
Conducting Video Research in the Learning Sciences
Focusing on expanding technical capabilities and new collaborative possibilities, we address 4 challenges for scientists who collect and use video records to conduct research in and on complex learning environments: (a) Selection: How can researchers be systematic in deciding which elements of a complex environment or extensive video corpus to select for study? (b) Analysis: What analytical frameworks and practices are appropriate for given resea…
Beyond participation to co-creation of meaning
Digital social media is dramatically changing the social landscape and the ways in which we understand 'participation'. As youth embrace these dynamic yet highly scripted forms of mediated social interaction, educators have struggled to find ways to harness these new participatory forms to support learning. This article considers the interactive structures and frameworks that underlie much of 'Web 2.0' participatory media, and proposes that theor…
Media use, face-to-face communication, media multitasking, and social well-being among 8- to 12-year-old girls
An online survey of 3,461 North American girls ages 8-12 conducted in the summer of 2010 through Discovery Girls magazine examined the relationships between social well-being and young girls' media use--including video, video games, music listening, reading/homework, e-mailing/posting on social media sites, texting/instant messaging, and talking on phones/video chatting--and face-to-face communication. This study introduced both a more granular m…
Computational Thinking in K–12
Jeannette Wing’s influential article on computational thinking 6 years ago argued for adding this new competency to every child’s analytical ability as a vital ingredient of science, technology, engineering, and mathematics (STEM) learning. What is computational thinking? Why did this article resonate with so many and serve as a rallying cry for educators, education researchers, and policy makers? How have they interpreted Wing’s definition, and …
Understanding video tools for teaching
Designing for deeper learning in a blended computer science course for middle school students
The focus of this research was to create and test an introductory computer science course for middle school. Titled “Foundations for Advancing Computational Thinking” (FACT), the course aims to prepare and motivate middle school learners for future engagement with algorithmic problem solving. FACT was also piloted as a seven-week course on Stanford’s OpenEdX MOOC platform for blended in-class learning. Unique aspects of FACT include balanced peda…
Immersive Virtual Reality Field Trips Facilitate Learning About Climate Change
Across four studies, two controlled lab experiments and two field studies, we tested the efficacy of immersive Virtual Reality (VR) as an education medium for teaching the consequences of climate change, particularly ocean acidification. Over 270 participants from four different learning settings experienced an immersive underwater world designed to show the process and effects of rising sea water acidity. In our studies, people learned about mar…
Psychology (28 obras) · Computer Science (24 obras) · Sociology (15 obras) · Mathematics education (13 obras) · Pedagogy (10 obras) · Innovative Teaching and Learning Methods (9 obras) · Philosophy (8 obras) · Cognitive psychology (7 obras) · Cognitive science (6 obras) · Epistemology (6 obras)