Saltar al contenido principal

ETHNOS_APP

Inicio • Búsqueda • Revistas • Lista 0

Evaluating the impact of Work It Out Wombats! on children’s computational thinking and related skills in the United States

Datos Bibliográficos

ID23311331
AutoresEmily Relkin (0000-0002-9031-6847, Education Development Center, autor de correspondencia), Claire Christensen (0000-0002-6148-1886, SRI Education), Megan Silander (0000-0002-6481-2716, Education Development Center), Shari Dubos (SRI Education), Janna Kook (Education Development Center), Sarah Gerard (SRI Education), Elizabeth Hunt (Education Development Center), Erika Gaylor (SRI Education), Mingyue Sun (0009-0002-2447-9098, Education Development Center), Regan Vidiksis (Education Development Center)
Año2026
Páginas1-24
Fecha de publicación2026-07-30
Peer ReviewedSí
Open AccessSí
TipoARTICLE
RevistaJournal of Children and Media (JOURNAL)
Identificadores de la revistaISSN: 1748-2798 • E-ISSN: 1748-2801
EditorialInforma UK Limited (PUBLISHER • GB)
DOI10.1080/17482798.2026.2705209
OpenAlexW7171861950
IdiomaEN
Referencias citadas43

Computational thinking (CT) and related skills are important for children’s development and future success. CT can promote problem-solving and social-emotional learning (e.g. task persistence and frustration tolerance). Widely accessible educational media present opportunities for fostering the development of these skills in young children, especially those in historically underserved communities. Researchers conducted an 8-week randomized controlled trial with 458 children ages 4–5 from low-income households in the United States. This study explored whether providing access to educational videos and games for 1.5 hours per week supported children’s CT, problem-solving, and social-emotional learning. Researchers randomly assigned participants to one of two conditions and gave them internet-enabled tablets. Researchers instructed the treatment group to engage with videos, games, and activities from the CT-focused PBS KIDS series Work It Out Wombats! and told those in the control group to use any educational resources for the same period of time. Participants in the treatment condition scored significantly higher on a measure of sequencing skills at post-test, controlling for other pre-test assessments and demographics. We found no other significant group differences on post-test computational thinking, problem-solving, or social-emotional learning skills. We discuss the use of digital media to promote CT and implications for future work.

Computational Thinking · Control (management) · Group work · Persistence (discontinuity) · Randomized controlled trial · Task (project management) · Treatment and control groups · Work (physics) · Child Development and Digital Technology · Cognitive Abilities and Testing · Teaching and Learning Programming

  • Preparing for Life in a Digital World

    Open Access•Julian Fraillon, John Ainley et al.•Preparing for Life in a Digital…•2020

  • The Effect of a Classroom-Based Intensive Robotics and Programming Workshop on Sequencing Ability in Early Childhood

    Open Access•Elizabeth R Kazakoff, Amanda Sullivan et al.•Early Childhood Education Journal•2013

  • On the Adaptive Control of the False Discovery Rate in Multiple Testing With Independent Statistics

    Open Access•Yoav Benjamini, Yosef Hochberg•Journal of Educational and…•2000

  • Preschool Problem Solvers

    Open Access•Ximena Domínguez, Danae Kamdar et al.•Education Sciences•2025

  • Influences of Gender and Socioeconomic Status on Children’s Use of Robotics in Early Childhood Education

    Jiahong Su, Weipeng Yang et al.•Early Education and Development•2023

  • Learning to code and the acquisition of computational thinking by young children

    Open Access•Emily Relkin, Laura de Ruiter et al.•Computers & Education•2021

  • The effects of coding on children's planning and inhibition skills

    Open Access•Barbara Arfé, Tullio Vardanega et al.•Computers & Education•2020

  • Robot programming versus block play in early childhood education

    Open Access•Weipeng Yang, Davy Tsz Kit Ng et al.•British Journal of Educational…•2022

  • Relation between active mediation, exposure to Daniel Tiger’s Neighborhood , and US preschoolers’ social and emotional development

    Eric E Rasmussen, Autumn Shafer et al.•Journal of Children and Media•2016

  • Preschoolers’ inquisitiveness and science-relevant problem solving

    Open Access•Maria Fusaro, Maureen C Smith•Early Childhood Research Quarterly•2017

  • A curriculum supplement that integrates transmedia to promote early math learning

    Open Access•Deborah Rosenfeld, Ximena Domínguez et al.•Early Childhood Research Quarterly•2019

  • Computational thinking with families

    Open Access•Heather J Lavigne, Ashley Lewis Presser et al.•Early Childhood Research Quarterly•2023

  • Effects of Sesame Street

    Open Access•Marie-Louise Mares, Zhongdang Pan•Journal of Applied Developmental…•2013

  • Coefficient alpha and the internal structure of tests

    Open Access•Lee J Cronbach•Psychometrika•1951

  • Learning Science and Engineering From Videos and Games

    Open Access•Megan Silander, Todd Grindal et al.•Educational Researcher•2025

Velocidad de citaciónhistorical
Altamente citadoNo
Ethnos_APP • Proyecto Open Source • Licencia MIT • Frontend v2.0.0 • Privacidad y Cookies • Documentación de la API: api.ethnos.app/docs • Código de la API: GitHub • DOI: 10.5281/zenodo.17049435 • Código del Frontend: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae