Dream incorporation of video-game play as a function of interactivity and fidelity
Datos Bibliográficos
| ID | 3900460 |
|---|---|
| Autores | Jayne Gackenbach, Matthew Rosie, Johnathan Bown, Tyler Sample |
| Año | 2011 |
| Volumen | 21 |
| Número | 1 |
| Páginas | 32-50 |
| Fecha de publicación | 2011-01-01 |
| Peer Reviewed | Sí |
| Open Access | No |
| Tipo | ARTICLE |
| Revista | Dreaming (JOURNAL) |
| Identificadores de la revista | ISSN: 1053-0797 • E-ISSN: 1573-3351 |
| Editorial | American Psychological Association (APA) (PUBLISHER) |
| DOI | 10.1037/a0022868 |
| OpenAlex | W2081836674 |
| Idioma | EN |
| Citas recibidas | 9 |
| Referencias citadas | 2 |
Dream · Fidelity · Function (biology · Game play · Human–computer interaction · Interactivity · Multimedia · Psychotherapist · Video game · Computer Science · Digital Games and Media · Educational Games and Gamification · Psychology · Virtual Reality Applications and Impacts
Theorizing about the continuity between waking and dreaming
Relationships between self-esteem-related dream content and explicit and implicit measures of self-esteem
Continuity or compensation? – A hypothesis testing study concerning two types of dreamers’ Aggressive Behaviors in Nightmares
Enhancing and advancing the understanding and study of dreaming and memory consolidation
Flying dreams stimulated by an immersive virtual reality task
Neurophysiological features of dream recall and the phenomenology of dreams
Relationships between video game play factors and frequency of lucid and control dreaming experiences
Video game play as nightmare protection
Video game play as nightmare protection
| Obras citantes distintas | 9 |
|---|---|
| Citas por año | 0,6 |
| Intervalo de citas | 2011 - 2025 (15) |
| Velocidad de citación | recent |
| Altamente citado | No |
| Tipos de cita | Neutras: 8 |