Relationships between video game play factors and frequency of lucid and control dreaming experiences
Datos Bibliográficos
| ID | 3900530 |
|---|---|
| Autores | Marc Sestir, Marc A Sestir (0000-0001-6014-6464), Ming Tai, Tai Ming, Jennifer Peszka (0000-0002-1500-0893) |
| Año | 2019 |
| Volumen | 29 |
| Número | 2 |
| Páginas | 127-143 |
| Fecha de publicación | 2019-06-01 |
| Peer Reviewed | Sí |
| Open Access | No |
| Tipo | ARTICLE |
| Revista | Dreaming (JOURNAL) |
| Identificadores de la revista | ISSN: 1053-0797 • E-ISSN: 1573-3351 |
| Editorial | American Psychological Association (APA) (PUBLISHER) |
| DOI | 10.1037/drm0000102 |
| OpenAlex | W2944663721 |
| Idioma | EN |
| Citas recibidas | 1 |
| Referencias citadas | 9 |
Cognitive psychology · Control (management · Developmental psychology · Lucid dream · Multimedia · Video game · Computer Science · Paranormal Experiences and Beliefs · Psychology · Sleep and related disorders · Sleep and Wakefulness Research · Artificial Intelligence
Lucid dreaming treatment for nightmares
Dream and blog content analysis of a long term diary of a video game player with obsessive compulsive disorder
Cognitive structure associated with the lucid features of gamers dreams
Video game play as nightmare protection
Electronic media and lucid-control dreams
The relationship between video game play and threat simulation dreams
Lucid Dreaming and Personality
Dream incorporation of video-game play as a function of interactivity and fidelity
Video game play and lucid dreams
| Obras citantes distintas | 1 |
|---|---|
| Citas por año | 0,17 |
| Intervalo de citas | 2020 - 2020 (1) |
| Velocidad de citación | historical |
| Altamente citado | No |
| Tipos de cita | Neutras: 1 |