Saltar al contenido principal

ETHNOS_APP

Inicio • Búsqueda • Revistas • Lista 0

Video game play as nightmare protection

A replication and extension

Datos Bibliográficos

ID3900685
AutoresJayne Gackenbach, Mycah Darlington, Mary-Lynn Ferguson (0000-0002-2050-4199), Arielle Boyes
Año2013
Volumen23
Número2
Páginas97-111
Fecha de publicación2013-06-01
Peer ReviewedSí
Open AccessNo
TipoARTICLE
RevistaDreaming (JOURNAL)
Identificadores de la revistaISSN: 1053-0797 • E-ISSN: 1573-3351
EditorialAmerican Psychological Association (APA) (PUBLISHER)
DOI10.1037/a0032455
OpenAlexW2109015294
IdiomaEN
Citas recibidas5
Referencias citadas10

This inquiry is a replication and extension of a recent study with military gamers examining the thesis that playing video games might act as a type of nightmare protection. This hypothesis is based on the idea of a well-rehearsed defense due to game play, a numbing against violence, and the idea that memories in the 6 hours posttrauma are best interrupted with a visual cognitive task, like video game play. This replication was done using university students who had experienced a trauma in the past and had reported a dream associated with that trauma along with a recent dream. Controls were emotional reactivity and trauma history. We conclude that male high-end gamers seemed to be less troubled by nightmares while female high-end gamers were the most troubled by nightmares. So what differs between these two types of gamers? Three suggestions are considered: game genre, game sociability, and sex-role conflict. It seems that the nightmare protection hypothesis of video game play should be qualified to apply to male high-end gamers who play few casual games, play socially, and do not seem to experience sex-role conflict due to type of game play

Casual · Dream · Multimedia · Nightmare · Psychotherapist · Replication (statistics · Task (project management · Video game · Digital Games and Media · Identity, Memory, and Therapy · Psychological and Temporal Perspectives Research · Psychology · Social Psychology

  • Self-Reported Emotional Reactivity, Depression, and Anxiety

    Open Access•Nathaniel A Dell, Kristina R Vidovic et al.•Social Work Research•2020

  • Virtual reality-enabled treatment of nightmares

    Patrick Mcnamara, Kendra Holt Moore et al.•Dreaming•2018

  • Nightmare protection, gender, and video game play

    Arielle Boyes, Jayne Gackenbach•Dreaming•2016

  • Relationships between video game play factors and frequency of lucid and control dreaming experiences

    Marc Sestir, Marc A Sestir et al.•Dreaming•2019

  • Social media versus gaming associations with typical and recent dreams

    Jayne Gackenbach, Arielle Boyes•Dreaming•2014

  • The Content Analysis of Dreams

    William Stephenson, Calvin S Hall et al.•The American Journal of Psychology•1967

  • Characteristics of chronic nightmares in a trauma-exposed treatment-seeking sample

    Joanne L Davis, Patricia Byrd et al.•Dreaming•2007

  • Identifying types of impactful dreams

    Ria Busink, Don Kuiken•Dreaming•1996

  • Big dreams

    Kelly Bulkeley, Ernest Hartmann•Dreaming•2011

  • The relationship between video game play and threat simulation dreams

    Jayne Gackenbach, Beena Kuruvilla•Dreaming•2008

  • The central image makes "big" dreams big

    Ernest Hartmann•Dreaming•2008

  • Contextualizing images in dreams

    Ernest Hartmann, Michael Zborowski et al.•Dreaming•2001

  • Dream incorporation of video-game play as a function of interactivity and fidelity

    Jayne Gackenbach, Matthew Rosie et al.•Dreaming•2011

  • Video game play and lucid dreams

    Jayne Gackenbach•Dreaming•2006

  • Video game play as nightmare protection

    Jayne Gackenbach, Evelyn Ellerman et al.•Dreaming•2011

Obras citantes distintas5
Citas por año0,42
Intervalo de citas2014 - 2020 (7)
Velocidad de citaciónhistorical
Altamente citadoNo
Tipos de citaNeutras: 5
Ethnos_APP • Proyecto Open Source • Licencia MIT • Frontend v2.0.0 • Privacidad y Cookies • Documentación de la API: api.ethnos.app/docs • Código de la API: GitHub • DOI: 10.5281/zenodo.17049435 • Código del Frontend: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae