Mark Rosin
Biographic Data
| ID | 1124770 |
|---|---|
| NAME | Mark Rosin |
| GIVEN NAMES | Mark |
| FAMILY NAME | Rosin |
| SIGNATURE | ROSIN M |
| AFFILIATIONS | Pratt Institute, Department of Math & Science, 200 Willoughby Avenue, Brooklyn, NY 11205, U.S.A. Email: [email protected]. |
| ORCID | 0000-0002-8921-4683 |
| VERIFIED | Yes |
| TOTAL WORKS | 4 |
| TOTAL CITATIONS | 4 |
| WORKS AS AUTHOR | 4 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2021 |
| LATEST PUBLICATION YEAR | 2022 |
| H-INDEX | 2 |
Food for thought
Science communication aims to equip the public to become critical consumers of, advocates for, and sometimes producers of science. However, many studies suggest that audiences participating in such programs already benefit from strong cultural messages and social resources that encourage their engagement with science. The field is thus seeking to develop new models of science communication that can engage those who do not already seek out science…
The trouble with STEAM and why we use it anyway
As an emerging field of theory, research, and practice, STEAM (Science, Technology, Engineering, Arts, and Mathematics) has received attention for its efforts to incorporate the arts into the rubric of STEM (Science, Technology, Engineering, and Mathematics) learning. In particular, many informal educators have embraced it as an inclusive and authentic approach to engaging young people with STEM. Yet, as with many nascent fields, the conceptualiz…
The Main Course Was Mealworms
The authors share an emerging analytical approach to designing and studying STEAM programs that focuses on how programs integrate the respective epistemic practices-the ways in which knowledge is constructed-of science and art. They share the rationale for moving beyond surface features of STEAM programs (e.g. putting textiles and electronics on the same table) to the discipline-specific ways in which participants engage in creative inquiry and p…
Guerilla Science
Outreach activities at the interface of science and art present a unique opportunity to connect and engage with "latently interested" publics who do not otherwise take part in science activities such as visiting science museums. In this article, the authors present "Guerilla Science" as one model that supports the hypothesis that well-designed science and art (STEAM) programming in informal settings can broaden participation in and facilitate eng…
The Main Course Was Mealworms
The authors share an emerging analytical approach to designing and studying STEAM programs that focuses on how programs integrate the respective epistemic practices-the ways in which knowledge is constructed-of science and art. They share the rationale for moving beyond surface features of STEAM programs (e.g. putting textiles and electronics on the same table) to the discipline-specific ways in which participants engage in creative inquiry and p…
Guerilla Science
Outreach activities at the interface of science and art present a unique opportunity to connect and engage with "latently interested" publics who do not otherwise take part in science activities such as visiting science museums. In this article, the authors present "Guerilla Science" as one model that supports the hypothesis that well-designed science and art (STEAM) programming in informal settings can broaden participation in and facilitate eng…
The trouble with STEAM and why we use it anyway
As an emerging field of theory, research, and practice, STEAM (Science, Technology, Engineering, Arts, and Mathematics) has received attention for its efforts to incorporate the arts into the rubric of STEM (Science, Technology, Engineering, and Mathematics) learning. In particular, many informal educators have embraced it as an inclusive and authentic approach to engaging young people with STEM. Yet, as with many nascent fields, the conceptualiz…
The Main Course Was Mealworms
The authors share an emerging analytical approach to designing and studying STEAM programs that focuses on how programs integrate the respective epistemic practices-the ways in which knowledge is constructed-of science and art. They share the rationale for moving beyond surface features of STEAM programs (e.g. putting textiles and electronics on the same table) to the discipline-specific ways in which participants engage in creative inquiry and p…
Guerilla Science
Outreach activities at the interface of science and art present a unique opportunity to connect and engage with "latently interested" publics who do not otherwise take part in science activities such as visiting science museums. In this article, the authors present "Guerilla Science" as one model that supports the hypothesis that well-designed science and art (STEAM) programming in informal settings can broaden participation in and facilitate eng…
Food for thought
Science communication aims to equip the public to become critical consumers of, advocates for, and sometimes producers of science. However, many studies suggest that audiences participating in such programs already benefit from strong cultural messages and social resources that encourage their engagement with science. The field is thus seeking to develop new models of science communication that can engage those who do not already seek out science…
Computer Science (4 works) · Pedagogy (4 works) · Political science (4 works) · Sociology (4 works) · Creativity in Education and Neuroscience (3 works) · Public relations (3 works) · Science education (3 works) · Citizen science (2 works) · Conceptualization (2 works) · Engineering (2 works)