Daniel Candel Bormann
Biographic Data
| ID | 1638598 |
|---|---|
| NAME | Daniel Candel Bormann |
| GIVEN NAMES | Daniel Candel |
| FAMILY NAME | Bormann |
| SIGNATURE | BORMANN D C |
| AFFILIATIONS | Universidad de Alcalá |
| ORCID | 0000-0003-4320-4639 |
| VERIFIED | Yes |
| TOTAL WORKS | 9 |
| TOTAL CITATIONS | 13 |
| AUTHOR COUNT | 9 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2009 |
| LATEST PUBLICATION YEAR | 2021 |
| H-INDEX | 2 |
Systematizing evil in literature: Twelve Models for the Analysis of Narrative Fiction
While there are interesting connections between literature and evil, there is as of yet no systematic collection of models of evil to study literature. This is problematic, since literature is among other things an evaluative discourse and the most basic evaluative category is the polarity of good versus evil. In addition, evil shows important affinities with basic narratological principles. To initiate a discussion of models of evil for the anal…
Covert Progression in Comics
Readings of covert progression have expanded the study of rhetorical criticism but usually limit themselves to analyzing short stories. By analyzing Frank Miller’s 300, this article extends covert progression to comics, a medium in which language and images crucially interact. In addition, reading 300 for its covert progression also contributes to reassessing a work surrounded by controversies over its quality and ideological bias. The article fi…
Extending the embodied semiotic square: "A cultural-semantic analysis of "Follow your Arrow
Pelkey's anchoring of the semiotic square in embodiment is excellent news for cognitive literary theory, a dynamic field still in search of itself. However, his validation of the square, though theoretically unexceptionable, suffers in the execution, for his interpretation of the country song "Follow your Arrow" is less successful. The present article benefits from Pelkey's validation as it organizes a tool of cultural-semantic analysis (CS-tool)…
A report on the reports of the stanford literary lab: A reason why the digital humanities may find it difficult to change literary history
The present article studies eight of the twelve reports of the Stanford Literary Lab (SLL) to understand why the revolutionary practices of the lab, and by extension of the digital humanities, have not yet changed literary history, as the lab itself admits. The article examines the reports with two related cultural-semantic tools, each of which is introduced via the Pixar movieBrave. First, the interpretations of the reports are placed within a b…
Analyzing the fictional worlds of Pixar with an eye on digital humanities
The present article tries to close the gap between the digital humanities and traditional criticism. It does so by moving between distant and close reading, constructing visualizations, opening perspectives for coding, and analyzing a large corpus: the Pixar movies up to The Good Dinosaur . This is done with the help of a tool of analysis which studies fictional worlds and is wedged between value and method. After introducing the tool (Section 2)…
Possible Worlds in the History of the Novel
The article analyzes the "fictional" worlds employed by literary historians with a tool grounded in possible worlds theory. The core of the tool's spatiotemporal framework is applied to four literary histories which cover the history of the novel from its beginnings to the twentieth century: Thomas Pavel's "The Novel in Search of Itself: A Historical Morphology," Michael McKeon's Origins of the English Novel: 1600 - 1740, Elizabeth Deeds Ermarth'…
Immersed in Virtual Worlds and Minds: Effects of In-Game Storytelling on Immersion, Need Satisfaction, and Affective Theory of Mind
Past research on video game effects was often limited to explaining effects of game content and mode, leaving structural and contextual game elements scarcely investigated. The present research examined the yet unclear role of narration in video games, by adapting concepts and methodology from video game research based on self-determination theory as well as past research on the effects of literary fiction. Results provided evidence for the facil…
Moving Possible World Theory from Logic to Value
This article presents a tool of literary analysis developed by the author as an alternative to existing possible world theories (PWT). The aim is to create links between the latter's neutral, descriptive accuracy and more value-laden approaches with an eye to both research and education. Establishing such links demands careful monitoring to prevent the tool from becoming arbitrary. This is done by (1) showing the steps that lead from common versi…
Too Many Munnies, too Many Americas: The Answer to the Academic Frontier in Clint Eastwood’s Unforgiven
Taking William Munny and Clint Eastwood’s Unforgiven as short-hand for America, the present article solves what is probably ‘the’ critical impasse in Unforgiven studies: the degree of complexity of William Munny, and his ascription to the natural or supernatural realm. The article makes the natural interpretation academically binding, and makes a case for complexity in simplicity. To do so, it first makes conscious, and then relocates, critics’ u…
Moving Possible World Theory from Logic to Value
This article presents a tool of literary analysis developed by the author as an alternative to existing possible world theories (PWT). The aim is to create links between the latter's neutral, descriptive accuracy and more value-laden approaches with an eye to both research and education. Establishing such links demands careful monitoring to prevent the tool from becoming arbitrary. This is done by (1) showing the steps that lead from common versi…
Possible Worlds in the History of the Novel
The article analyzes the "fictional" worlds employed by literary historians with a tool grounded in possible worlds theory. The core of the tool's spatiotemporal framework is applied to four literary histories which cover the history of the novel from its beginnings to the twentieth century: Thomas Pavel's "The Novel in Search of Itself: A Historical Morphology," Michael McKeon's Origins of the English Novel: 1600 - 1740, Elizabeth Deeds Ermarth'…
A report on the reports of the stanford literary lab: A reason why the digital humanities may find it difficult to change literary history
The present article studies eight of the twelve reports of the Stanford Literary Lab (SLL) to understand why the revolutionary practices of the lab, and by extension of the digital humanities, have not yet changed literary history, as the lab itself admits. The article examines the reports with two related cultural-semantic tools, each of which is introduced via the Pixar movieBrave. First, the interpretations of the reports are placed within a b…
Systematizing evil in literature: Twelve Models for the Analysis of Narrative Fiction
While there are interesting connections between literature and evil, there is as of yet no systematic collection of models of evil to study literature. This is problematic, since literature is among other things an evaluative discourse and the most basic evaluative category is the polarity of good versus evil. In addition, evil shows important affinities with basic narratological principles. To initiate a discussion of models of evil for the anal…
Extending the embodied semiotic square: "A cultural-semantic analysis of "Follow your Arrow
Pelkey's anchoring of the semiotic square in embodiment is excellent news for cognitive literary theory, a dynamic field still in search of itself. However, his validation of the square, though theoretically unexceptionable, suffers in the execution, for his interpretation of the country song "Follow your Arrow" is less successful. The present article benefits from Pelkey's validation as it organizes a tool of cultural-semantic analysis (CS-tool)…
Too Many Munnies, too Many Americas: The Answer to the Academic Frontier in Clint Eastwood’s Unforgiven
Taking William Munny and Clint Eastwood’s Unforgiven as short-hand for America, the present article solves what is probably ‘the’ critical impasse in Unforgiven studies: the degree of complexity of William Munny, and his ascription to the natural or supernatural realm. The article makes the natural interpretation academically binding, and makes a case for complexity in simplicity. To do so, it first makes conscious, and then relocates, critics’ u…
Moving Possible World Theory from Logic to Value
This article presents a tool of literary analysis developed by the author as an alternative to existing possible world theories (PWT). The aim is to create links between the latter's neutral, descriptive accuracy and more value-laden approaches with an eye to both research and education. Establishing such links demands careful monitoring to prevent the tool from becoming arbitrary. This is done by (1) showing the steps that lead from common versi…
Immersed in Virtual Worlds and Minds: Effects of In-Game Storytelling on Immersion, Need Satisfaction, and Affective Theory of Mind
Past research on video game effects was often limited to explaining effects of game content and mode, leaving structural and contextual game elements scarcely investigated. The present research examined the yet unclear role of narration in video games, by adapting concepts and methodology from video game research based on self-determination theory as well as past research on the effects of literary fiction. Results provided evidence for the facil…
Possible Worlds in the History of the Novel
The article analyzes the "fictional" worlds employed by literary historians with a tool grounded in possible worlds theory. The core of the tool's spatiotemporal framework is applied to four literary histories which cover the history of the novel from its beginnings to the twentieth century: Thomas Pavel's "The Novel in Search of Itself: A Historical Morphology," Michael McKeon's Origins of the English Novel: 1600 - 1740, Elizabeth Deeds Ermarth'…
Analyzing the fictional worlds of Pixar with an eye on digital humanities
The present article tries to close the gap between the digital humanities and traditional criticism. It does so by moving between distant and close reading, constructing visualizations, opening perspectives for coding, and analyzing a large corpus: the Pixar movies up to The Good Dinosaur . This is done with the help of a tool of analysis which studies fictional worlds and is wedged between value and method. After introducing the tool (Section 2)…
A report on the reports of the stanford literary lab: A reason why the digital humanities may find it difficult to change literary history
The present article studies eight of the twelve reports of the Stanford Literary Lab (SLL) to understand why the revolutionary practices of the lab, and by extension of the digital humanities, have not yet changed literary history, as the lab itself admits. The article examines the reports with two related cultural-semantic tools, each of which is introduced via the Pixar movieBrave. First, the interpretations of the reports are placed within a b…
Covert Progression in Comics
Readings of covert progression have expanded the study of rhetorical criticism but usually limit themselves to analyzing short stories. By analyzing Frank Miller’s 300, this article extends covert progression to comics, a medium in which language and images crucially interact. In addition, reading 300 for its covert progression also contributes to reassessing a work surrounded by controversies over its quality and ideological bias. The article fi…
Extending the embodied semiotic square: "A cultural-semantic analysis of "Follow your Arrow
Pelkey's anchoring of the semiotic square in embodiment is excellent news for cognitive literary theory, a dynamic field still in search of itself. However, his validation of the square, though theoretically unexceptionable, suffers in the execution, for his interpretation of the country song "Follow your Arrow" is less successful. The present article benefits from Pelkey's validation as it organizes a tool of cultural-semantic analysis (CS-tool)…
Systematizing evil in literature: Twelve Models for the Analysis of Narrative Fiction
While there are interesting connections between literature and evil, there is as of yet no systematic collection of models of evil to study literature. This is problematic, since literature is among other things an evaluative discourse and the most basic evaluative category is the polarity of good versus evil. In addition, evil shows important affinities with basic narratological principles. To initiate a discussion of models of evil for the anal…
Philosophy (7 works) · Computer Science (6 works) · Narrative Theory and Analysis (6 works) · Art (5 works) · Digital Games and Media (5 works) · Epistemology (5 works) · Linguistics (4 works) · Literature (4 works) · Psychology (4 works) · Artificial Intelligence (3 works)