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Brian Magerko

Biographic Data

ID183873
NAMEBrian Magerko
GIVEN NAMESBrian
FAMILY NAMEMagerko
SIGNATUREMAGERKO B
AFFILIATIONSGeorgia Institute of Technology
ORCID0000-0003-1900-4020
VERIFIEDYes
TOTAL WORKS3
TOTAL CITATIONS0
AUTHOR COUNT3
EDITOR COUNT0
FIRST PUBLICATION YEAR2013
LATEST PUBLICATION YEAR2024
H-INDEX0
  • An automated, unobtrusive, formative assessment of creativity in a computer science and music remixing learning environment

    Open Access•Seyedahmad Rahimi, Jason Brent Smith et al.•ARTICLE•Psychology of Aesthetics…•2024

  • What is AI Literacy? Competencies and Design Considerations

    Open Access•Duri Long, Brian Magerko•CONFERENCE•Proceedings of the 2020 CHI…•2020

    Artificial intelligence (AI) is becoming increasingly integrated in user-facing technology, but public understanding of these technologies is often limited. There is a need for additional HCI research investigating a) what competencies users need in order to effectively interact with and critically evaluate AI and b) how to design learner-centered AI technologies that foster increased user understanding of AI. This paper takes a step towards real…

  • Feeling Right About How You Play

    Open Access•Yu-Hao Lee, Carrie Heeter et al.•ARTICLE•Games and Culture•2013•References: 28

    Serious games are often assigned to learners and not played voluntarily. A problem for educators is how to motivate learners in these assigned conditions. This study examines the influence of regulatory fit experience on player motivations and time spent on learning aspects of the game. Regulatory fit theory posits that when instructions match the learners' promotion or prevention motivational systems, learners will experience "regulatory fit," w…

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  • Feeling Right About How You Play

    Open Access•Yu-Hao Lee, Carrie Heeter et al.•ARTICLE•Games and Culture•2013•References: 28

    Serious games are often assigned to learners and not played voluntarily. A problem for educators is how to motivate learners in these assigned conditions. This study examines the influence of regulatory fit experience on player motivations and time spent on learning aspects of the game. Regulatory fit theory posits that when instructions match the learners' promotion or prevention motivational systems, learners will experience "regulatory fit," w…

  • What is AI Literacy? Competencies and Design Considerations

    Open Access•Duri Long, Brian Magerko•CONFERENCE•Proceedings of the 2020 CHI…•2020

    Artificial intelligence (AI) is becoming increasingly integrated in user-facing technology, but public understanding of these technologies is often limited. There is a need for additional HCI research investigating a) what competencies users need in order to effectively interact with and critically evaluate AI and b) how to design learner-centered AI technologies that foster increased user understanding of AI. This paper takes a step towards real…

  • An automated, unobtrusive, formative assessment of creativity in a computer science and music remixing learning environment

    Open Access•Seyedahmad Rahimi, Jason Brent Smith et al.•ARTICLE•Psychology of Aesthetics…•2024

Psychology (3 works) · Computer Science (2 works) · Mathematics education (2 works) · Social Psychology (2 works) · Art (1 works) · Artificial Intelligence (1 works) · Behavioral Health and Interventions (1 works) · Cognitive psychology (1 works) · Conversation (1 works) · Creativity (1 works)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae