Feeling Right About How You Play
The Effects of Regulatory Fit in Games for Learning
Bibliographic Data
| ID | 2409507 |
|---|---|
| Authors | Yu-Hao Lee (0000-0002-0915-7616, Michigan State University, corresponding author), Carrie Heeter (0000-0003-0382-0752, Michigan State University), Brian Magerko (0000-0003-1900-4020, Georgia Institute of Technology), Ben Medler (Electronic Arts (United States)) |
| Year | 2013 |
| Volume | 8 |
| Issue | 4 |
| Pages | 238-258 |
| Publication date | 2013-07-01 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Games and Culture (JOURNAL) |
| Journal identifiers | ISSN: 1555-4120 • E-ISSN: 1555-4139 |
| Publisher | SAGE Publications Inc (PUBLISHER) |
| DOI | 10.1177/1555412013498818 |
| OpenAlex | W2327015306 |
| Language | EN |
| Citations received | 1 |
| References cited | 28 |
Serious games are often assigned to learners and not played voluntarily. A problem for educators is how to motivate learners in these assigned conditions. This study examines the influence of regulatory fit experience on player motivations and time spent on learning aspects of the game. Regulatory fit theory posits that when instructions match the learners' promotion or prevention motivational systems, learners will experience "regulatory fit," which will make them "feel right" about the current instructions and tasks. Our findings support the regulatory fit theory. When learners experienced regulatory fit, they played the game for 26% longer time than learners who did not experience regulatory fit. Learners in regulatory fit conditions also displayed more learning-related behaviors such as spending more time on learning feedback both during gameplay and between gameplay sessions. Positive feedback seems to motivate promotion-oriented learners; however, negative feedback did not demotivate prevention-oriented learners as theory predicted
Cognitive psychology · Feeling · Mathematics education · Promotion (chess · Regulatory focus theory · Behavioral Health and Interventions · Educational Games and Gamification · Motivation and Self-Concept in Sports · Psychology · Social Psychology
Digital game-based learning
Approach and Avoidance Motivation
What video games have to teach us about learning and literacy
Digital Game-Based Learning in high school Computer Science education
Games, Motivation, and Learning
How Regulatory Fit Affects Value in Consumer Choices and Opinions
The Limited Capacity Model of Mediated Message Processing
Achievement orientations from subjective histories of success
How regulatory fit enhances motivational strength during goal pursuit
Performance incentives and means
Regulatory Fit and Resisting Temptation during Goal Pursuit
Success/Failure Feedback, Expectancies, and Approach/Avoidance Motivation
Making a good decision
Beyond pleasure and pain
Moral value transfer from regulatory fit
Regulatory Fit and Persuasion
The affect system has parallel and integrative processing components
Alien Games
Regulatory Focus and Efficacy of Health Messages
I" Seek Pleasures and "We" Avoid Pains
| Unique citing works | 1 |
|---|---|
| Citations per year | 0,33 |
| Citation span | 2023 - 2023 (1) |
| Citation velocity | historical |
| Highly cited | No |
| Citation types | Neutral: 1 |