Patryk Wasiak
Biographic Data
| ID | 2321170 |
|---|---|
| NAME | Patryk Wasiak |
| GIVEN NAMES | Patryk |
| FAMILY NAME | Wasiak |
| SIGNATURE | WASIAK P |
| AFFILIATIONS | Instytut Historii Nauki im. Ludwika i Aleksandra Birkenmajerów Polskiej Akademii Nauk |
| ORCID | 0000-0002-2152-6023 |
| VERIFIED | Yes |
| TOTAL WORKS | 9 |
| TOTAL CITATIONS | 2 |
| WORKS AS AUTHOR | 9 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2013 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 1 |
Historyczny konsulting gier – sylabus modułowy
Jest to szósty z serii artykułów powstałych w projekcie pt. Konsulting historyczny gier Polskiego Towarzystwa Badania Gier, realizowanego w ramach grantu z CRPK. Na podstawie poprzednich tekstów przedstawia propozycję modułowego sylabusa kursu dla studentów historii nastawionego na szkolenie kompetencji przydatnych w konsultingu gier. Modułowość oznacza, że zamiast pojedynczego programu jest zbiór autonomicznych, parotygodniowych bloków, z któryc…
Rola i miejsce kształcenia konsultanta historycznego branży gier na studiach wyższych — perspektywa praktyczna
Artykuł przygotowano w ramach projektu Polskiego Towarzystwa Badania Gier pt. „Konsulting historyczny gier – rozpoznanie potrzeb i stworzenie rozwiązań dla rozwoju nowej specjalizacji kreatywnej”. Celem tekstu jest omówienie założeń dotyczących roli konsultanta historycznego w procesie tworzenia gier o tematyce historycznej. Interdyscyplinarny zespół na podstawie badań ankietowych przeprowadzonych wśród twórców gier cyfrowych i niekomputerowych z…
Historical Game Consulting
This is the sixth in a series of articles created as part of the project titled Historical Consultancy for Games by the Games Research Association of Poland, funded by a grant from CRPK. Building on previous articles, it presents a modular course syllabus for history students, designed to develop competencies useful in game consulting. The modular approach means that, rather than a single unified program, there is a collection of autonomous sever…
"Deconstructing "Nowoczesna Gospodyni
This article deconstructs the politics of the home efficiency movement organization Komitet do spraw Gospodarstwa Domowego (hereafter the KGD), or the Home Economics Committee in late state socialist Poland. While doing so we focus on the organization's agenda of reshaping the lives of rural housewives from being irrational and backward to that of the normative social role of a rational nowoczesna gospodyni (modern rural housewife) by providing t…
Czy neuromancer lubi wodnika szuwarka? Ziny komputerowe i kapitał subkulturowy polskiej młodzieży w okresie transformacji ustrojowej
This article aims to discuss the role of “disk magazines” in the identity construction and performance of masculinity among Polish adolescents. It examines the subculture of users of popular home computers Commodore 64 and Commodore Amiga during the post-communist system transition. Both written content and visual form were used by disk magazine editors to manifest their position in the peer group and perform their masculinity. This article outli…
Telephone networks, BBSes, and the emergence of the transnational ‘warez scene’
This article analyzes how software pirates who formed the ‘warez scene’ appropriated telephone network infrastructures and Bulletin Board System (or BBS) technology to circulate computer software across national borders. This paper is shedding more light on the roots of contemporary internet-based software piracy by investigating how appropriation of international telephone networks contributed to the globalization of digital software distributio…
Electronic Battlefields, Visions of Progress and Computer Networks in State Socialist Poland
This essay discusses how imageries of scientific, economic, and social progress influenced the development of computer‐based telecommunication networks in state socialist Poland. The author argues that attempts at establishing communication networks between computers were interdependent with imageries of electronic communication as a vector of economic and scientific progress. While discussing the development of particular telecommunication syste…
Playing and Copying
CD-ROM encyclopedias
The aim of this article is to discuss the “multimedia encyclopedia” genre launched in the 1980s, the era of “the multimedia revolution.” Encyclopedias of this kind were released on CD-ROM by several well-respected encyclopedia publishers and were widely discussed as an innovation which would lead to information and communication technologies extending rather than replacing the Gutenberg Galaxy. While discussing the launch of multimedia encycloped…
"Deconstructing "Nowoczesna Gospodyni
This article deconstructs the politics of the home efficiency movement organization Komitet do spraw Gospodarstwa Domowego (hereafter the KGD), or the Home Economics Committee in late state socialist Poland. While doing so we focus on the organization's agenda of reshaping the lives of rural housewives from being irrational and backward to that of the normative social role of a rational nowoczesna gospodyni (modern rural housewife) by providing t…
Electronic Battlefields, Visions of Progress and Computer Networks in State Socialist Poland
This essay discusses how imageries of scientific, economic, and social progress influenced the development of computer‐based telecommunication networks in state socialist Poland. The author argues that attempts at establishing communication networks between computers were interdependent with imageries of electronic communication as a vector of economic and scientific progress. While discussing the development of particular telecommunication syste…
CD-ROM encyclopedias
The aim of this article is to discuss the “multimedia encyclopedia” genre launched in the 1980s, the era of “the multimedia revolution.” Encyclopedias of this kind were released on CD-ROM by several well-respected encyclopedia publishers and were widely discussed as an innovation which would lead to information and communication technologies extending rather than replacing the Gutenberg Galaxy. While discussing the launch of multimedia encycloped…
Playing and Copying
Electronic Battlefields, Visions of Progress and Computer Networks in State Socialist Poland
This essay discusses how imageries of scientific, economic, and social progress influenced the development of computer‐based telecommunication networks in state socialist Poland. The author argues that attempts at establishing communication networks between computers were interdependent with imageries of electronic communication as a vector of economic and scientific progress. While discussing the development of particular telecommunication syste…
Telephone networks, BBSes, and the emergence of the transnational ‘warez scene’
This article analyzes how software pirates who formed the ‘warez scene’ appropriated telephone network infrastructures and Bulletin Board System (or BBS) technology to circulate computer software across national borders. This paper is shedding more light on the roots of contemporary internet-based software piracy by investigating how appropriation of international telephone networks contributed to the globalization of digital software distributio…
Czy neuromancer lubi wodnika szuwarka? Ziny komputerowe i kapitał subkulturowy polskiej młodzieży w okresie transformacji ustrojowej
This article aims to discuss the role of “disk magazines” in the identity construction and performance of masculinity among Polish adolescents. It examines the subculture of users of popular home computers Commodore 64 and Commodore Amiga during the post-communist system transition. Both written content and visual form were used by disk magazine editors to manifest their position in the peer group and perform their masculinity. This article outli…
"Deconstructing "Nowoczesna Gospodyni
This article deconstructs the politics of the home efficiency movement organization Komitet do spraw Gospodarstwa Domowego (hereafter the KGD), or the Home Economics Committee in late state socialist Poland. While doing so we focus on the organization's agenda of reshaping the lives of rural housewives from being irrational and backward to that of the normative social role of a rational nowoczesna gospodyni (modern rural housewife) by providing t…
Historyczny konsulting gier – sylabus modułowy
Jest to szósty z serii artykułów powstałych w projekcie pt. Konsulting historyczny gier Polskiego Towarzystwa Badania Gier, realizowanego w ramach grantu z CRPK. Na podstawie poprzednich tekstów przedstawia propozycję modułowego sylabusa kursu dla studentów historii nastawionego na szkolenie kompetencji przydatnych w konsultingu gier. Modułowość oznacza, że zamiast pojedynczego programu jest zbiór autonomicznych, parotygodniowych bloków, z któryc…
Rola i miejsce kształcenia konsultanta historycznego branży gier na studiach wyższych — perspektywa praktyczna
Artykuł przygotowano w ramach projektu Polskiego Towarzystwa Badania Gier pt. „Konsulting historyczny gier – rozpoznanie potrzeb i stworzenie rozwiązań dla rozwoju nowej specjalizacji kreatywnej”. Celem tekstu jest omówienie założeń dotyczących roli konsultanta historycznego w procesie tworzenia gier o tematyce historycznej. Interdyscyplinarny zespół na podstawie badań ankietowych przeprowadzonych wśród twórców gier cyfrowych i niekomputerowych z…
Historical Game Consulting
This is the sixth in a series of articles created as part of the project titled Historical Consultancy for Games by the Games Research Association of Poland, funded by a grant from CRPK. Building on previous articles, it presents a modular course syllabus for history students, designed to develop competencies useful in game consulting. The modular approach means that, rather than a single unified program, there is a collection of autonomous sever…
Computer Science (6 works) · Political science (6 works) · Law (5 works) · Sociology (5 works) · Polish Historical and Cultural Studies (4 works) · Law (3 works) · Media studies (3 works) · Communism (2 works) · Digital Games and Media (2 works) · Eastern European Communism and Reforms (2 works)