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Historical Game Consulting

A Modular Syllabus

Bibliographic Data

ID21982369
AuthorsEwelina Gdaniec (0000-0003-2377-7878, University of Economy in Bydgoszcz), Patryk Wasiak (0000-0002-2152-6023, Instytut Historii Nauki im. Ludwika i Aleksandra Birkenmajerów Polskiej Akademii Nauk), Arkadiusz Janicki (0000-0002-9349-9837, University of Gdańsk), Beata Możejko (0000-0002-0085-8686, University of Gdańsk), Witold Świętosławski (0000-0002-0236-0646, University of Gdańsk), Bartosz Odorowicz (0009-0002-9708-1929, National Museum in Gdansk)
Year2025
Issue1(17)
Pages189-233
Publication date2025-01-11
Open AccessYes
TypeARTICLE
VenueHomo Ludens (JOURNAL)
Journal identifiersISSN: 2080-4555
PublisherAdam Mickiewicz University Poznan (PUBLISHER)
DOI10.14746/hl.2024.17.7
OpenAlexW4406306686
LanguageEN
References cited4

This is the sixth in a series of articles created as part of the project titled Historical Consultancy for Games by the Games Research Association of Poland, funded by a grant from CRPK. Building on previous articles, it presents a modular course syllabus for history students, designed to develop competencies useful in game consulting. The modular approach means that, rather than a single unified program, there is a collection of autonomous several-week blocks from which various configurations of topics and tools can be selected. These modules cover working with visual, textual, and numerical materials, gathering information through fieldwork, as well as working with project documentation

Mathematics education · Modular design · Programming language · Syllabus · Computer Science · Digital Games and Media · Educational Games and Gamification · Psychology

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Highly citedNo

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