Historical Game Consulting
A Modular Syllabus
Bibliographic Data
| ID | 21982369 |
|---|---|
| Authors | Ewelina Gdaniec (0000-0003-2377-7878, University of Economy in Bydgoszcz), Patryk Wasiak (0000-0002-2152-6023, Instytut Historii Nauki im. Ludwika i Aleksandra Birkenmajerów Polskiej Akademii Nauk), Arkadiusz Janicki (0000-0002-9349-9837, University of Gdańsk), Beata Możejko (0000-0002-0085-8686, University of Gdańsk), Witold Świętosławski (0000-0002-0236-0646, University of Gdańsk), Bartosz Odorowicz (0009-0002-9708-1929, National Museum in Gdansk) |
| Year | 2025 |
| Issue | 1(17) |
| Pages | 189-233 |
| Publication date | 2025-01-11 |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Homo Ludens (JOURNAL) |
| Journal identifiers | ISSN: 2080-4555 |
| Publisher | Adam Mickiewicz University Poznan (PUBLISHER) |
| DOI | 10.14746/hl.2024.17.7 |
| OpenAlex | W4406306686 |
| Language | EN |
| References cited | 4 |
This is the sixth in a series of articles created as part of the project titled Historical Consultancy for Games by the Games Research Association of Poland, funded by a grant from CRPK. Building on previous articles, it presents a modular course syllabus for history students, designed to develop competencies useful in game consulting. The modular approach means that, rather than a single unified program, there is a collection of autonomous several-week blocks from which various configurations of topics and tools can be selected. These modules cover working with visual, textual, and numerical materials, gathering information through fieldwork, as well as working with project documentation
Mathematics education · Modular design · Programming language · Syllabus · Computer Science · Digital Games and Media · Educational Games and Gamification · Psychology
| Highly cited | No |
|---|