Elizabeth “biz” Nijdam
Biographic Data
| ID | 235363 |
|---|---|
| NAME | Elizabeth “biz” Nijdam |
| GIVEN NAMES | Elizabeth “biz” |
| FAMILY NAME | Nijdam |
| SIGNATURE | NIJDAM E “B |
| AFFILIATIONS | University of British Columbia |
| ORCID | 0000-0001-5683-1602 |
| VERIFIED | Yes |
| TOTAL WORKS | 7 |
| TOTAL CITATIONS | 5 |
| AUTHOR COUNT | 7 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2016 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 1 |
New Perspectives on Decolonizing Fairy Tales: A Storywork Approach to Teaching the Grimms’ Tradition
This article explores the need to decolonize the teaching of Grimms’ fairy tales by incorporating Indigenous storytelling traditions and methodologies into the curriculum. Fairy tales, and specifically the Grimms’ Kinder- und Hausmärchen (1857), are tied to colonial and nationalistic discourses that offer opportunities to critically re-evaluate the genre. By drawing on Jo-ann Archibald’s Indigenous storywork framework and the concept of Two-Eyed …
Recentering Indigenous Epistemologies Through Digital Games: Sámi Perspectives on Nature in Rievssat (2018)
This article examines Rievssat (2018), one of the six games developed during the 2018 Sami Game Jam, as a case study to demonstrate how digital games on Indigenous issues afford opportunities to embed Indigenous ways of knowing into the core of game design. In particular, by exploring Rievssat’s themes and game mechanics, this article identifies the way its procedural rhetoric models an understanding of and relationship to the game environment th…
The smartphone aesthetics of mobility in Kate Evans’s Threads and Reinhard Kleist’s An Olympic Dream
In the last decade, comics and graphic novels on migration have become an essential forum for representing refugee experience. This emergent genre of graphic narration not only offers the representation of migrant hardships from the subjective perspective of refugees, artists and volunteers working in the community, comics on the refugee crisis also develop empathy and awareness for the plight of migrants internationally by giving a voice to coun…
Sami-digital storytelling: Survivance and revitalization in Indigenous digital games
This article examines how digital games on Sami culture can draw attention to Indigenous issues when produced in collaboration with Sami community members. Through a case study that probes the design, game mechanics, and user experience of Gufihtara eallu (2018), this article frames Indigenous digital games and game development as a form of digital storytelling that is able to educate players on Indigenous knowledge systems and intangble cultural…
Introduction: The Social Justice Work of German Comics and Graphic Literature
Transnational girlhood and the politics of style in German Manga
Japanese manga has long existed in Germany. Nakazawa Keiji’s Barefoot Gen, for example, was translated in 1982. During the 1990s manga began increasing in popularity, and by 2007, 70 percent of all comics sold in Germany were manga. The most striking element of the German manga boom, however, is not the wealth of manga translated into German, but the German manga – or Germanga – produced by young artists, most of them women, in the German languag…
Casting Shadows: Anke Feuchtenberger's Comics and Graphic Narration
50 WLT MARCH / APRIL 2016 cover feature international comics “Lillienwald”(Forest of lilies), from wehwehwehsuperträne.de (Mamiverlag, 2009) WORLDLITERATURETODAY.ORG 51 Pathos und Peinlichkeit. Pathos and pain. Aus dem Land, wo die Sprechblasen Schatten werfen. From the country where speech bubbles cast shadows. I n an interview published in European Comic Art, East German –born comics artist Anke Feuchtenberger revealed the dictums of her artist…
Sami-digital storytelling: Survivance and revitalization in Indigenous digital games
This article examines how digital games on Sami culture can draw attention to Indigenous issues when produced in collaboration with Sami community members. Through a case study that probes the design, game mechanics, and user experience of Gufihtara eallu (2018), this article frames Indigenous digital games and game development as a form of digital storytelling that is able to educate players on Indigenous knowledge systems and intangble cultural…
Recentering Indigenous Epistemologies Through Digital Games: Sámi Perspectives on Nature in Rievssat (2018)
This article examines Rievssat (2018), one of the six games developed during the 2018 Sami Game Jam, as a case study to demonstrate how digital games on Indigenous issues afford opportunities to embed Indigenous ways of knowing into the core of game design. In particular, by exploring Rievssat’s themes and game mechanics, this article identifies the way its procedural rhetoric models an understanding of and relationship to the game environment th…
The smartphone aesthetics of mobility in Kate Evans’s Threads and Reinhard Kleist’s An Olympic Dream
In the last decade, comics and graphic novels on migration have become an essential forum for representing refugee experience. This emergent genre of graphic narration not only offers the representation of migrant hardships from the subjective perspective of refugees, artists and volunteers working in the community, comics on the refugee crisis also develop empathy and awareness for the plight of migrants internationally by giving a voice to coun…
Casting Shadows: Anke Feuchtenberger's Comics and Graphic Narration
50 WLT MARCH / APRIL 2016 cover feature international comics “Lillienwald”(Forest of lilies), from wehwehwehsuperträne.de (Mamiverlag, 2009) WORLDLITERATURETODAY.ORG 51 Pathos und Peinlichkeit. Pathos and pain. Aus dem Land, wo die Sprechblasen Schatten werfen. From the country where speech bubbles cast shadows. I n an interview published in European Comic Art, East German –born comics artist Anke Feuchtenberger revealed the dictums of her artist…
Transnational girlhood and the politics of style in German Manga
Japanese manga has long existed in Germany. Nakazawa Keiji’s Barefoot Gen, for example, was translated in 1982. During the 1990s manga began increasing in popularity, and by 2007, 70 percent of all comics sold in Germany were manga. The most striking element of the German manga boom, however, is not the wealth of manga translated into German, but the German manga – or Germanga – produced by young artists, most of them women, in the German languag…
Introduction: The Social Justice Work of German Comics and Graphic Literature
The smartphone aesthetics of mobility in Kate Evans’s Threads and Reinhard Kleist’s An Olympic Dream
In the last decade, comics and graphic novels on migration have become an essential forum for representing refugee experience. This emergent genre of graphic narration not only offers the representation of migrant hardships from the subjective perspective of refugees, artists and volunteers working in the community, comics on the refugee crisis also develop empathy and awareness for the plight of migrants internationally by giving a voice to coun…
Sami-digital storytelling: Survivance and revitalization in Indigenous digital games
This article examines how digital games on Sami culture can draw attention to Indigenous issues when produced in collaboration with Sami community members. Through a case study that probes the design, game mechanics, and user experience of Gufihtara eallu (2018), this article frames Indigenous digital games and game development as a form of digital storytelling that is able to educate players on Indigenous knowledge systems and intangble cultural…
Recentering Indigenous Epistemologies Through Digital Games: Sámi Perspectives on Nature in Rievssat (2018)
This article examines Rievssat (2018), one of the six games developed during the 2018 Sami Game Jam, as a case study to demonstrate how digital games on Indigenous issues afford opportunities to embed Indigenous ways of knowing into the core of game design. In particular, by exploring Rievssat’s themes and game mechanics, this article identifies the way its procedural rhetoric models an understanding of and relationship to the game environment th…
New Perspectives on Decolonizing Fairy Tales: A Storywork Approach to Teaching the Grimms’ Tradition
This article explores the need to decolonize the teaching of Grimms’ fairy tales by incorporating Indigenous storytelling traditions and methodologies into the curriculum. Fairy tales, and specifically the Grimms’ Kinder- und Hausmärchen (1857), are tied to colonial and nationalistic discourses that offer opportunities to critically re-evaluate the genre. By drawing on Jo-ann Archibald’s Indigenous storywork framework and the concept of Two-Eyed …
Art (6 works) · History (6 works) · Literature (6 works) · Sociology (5 works) · Comics (4 works) · History (4 works) · Media studies (4 works) · Aesthetics (3 works) · Archaeology (3 works) · Comics and Graphic Narratives (3 works)