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Sami-digital storytelling

Survivance and revitalization in Indigenous digital games

Bibliographic Data

ID12656142
AuthorsElizabeth “biz” Nijdam (0000-0001-5683-1602, The University of British Columbia, Vancouver, BC, Canada, corresponding author)
Year2021
Volume25
Issue11
Pages3093-3116
Publication date2021-09-03
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueNew Media & Society (JOURNAL)
Journal identifiersISSN: 1461-4448 • E-ISSN: 1461-7315
PublisherSAGE Publishing (PUBLISHER • US)
DOI10.1177/14614448211038902
OpenAlexW3197743006
LanguageEN
Citations received6
References cited34

This article examines how digital games on Sami culture can draw attention to Indigenous issues when produced in collaboration with Sami community members. Through a case study that probes the design, game mechanics, and user experience of Gufihtara eallu (2018), this article frames Indigenous digital games and game development as a form of digital storytelling that is able to educate players on Indigenous knowledge systems and intangble cultural heritage. By looking at the way Gufihtara eallu engages Sami oral traditions in particular, this article demonstrates how digital games are capable of embodying Indigenous methodologies in such a way as to not flatten understandings of Indigenous traditions to a mythologized historical moment; instead, games produced by and for Indigenous people are capable of presenting storytelling traditions as contemporary, interactive, and constantly evolving, incorporating traditional themes as much as contemporary issues that are being perpetually redefined by modern Sami experience and new technologies

Aesthetics · Archaeology · Art · Cultural heritage · Digital Storytelling · Indigenous · Literature · Media studies · Narrative · Pedagogy · Sociology · Storytelling · Traditional knowledge · Digital Storytelling and Education · Folklore, Mythology, and Literature Studies · History · Ecology

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    Open Access•Álvaro Fernández‐llamazare, Mar Cabeza•Conservation Letters•2018

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Unique citing works6
Citations per year2
Citation span2023 - 2026 (4)
Citation velocitycurrent
Highly citedNo
Citation typesNeutral: 6

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